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+/*************************************************************************/
+/* lightmap_gi.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHTMAP_GI_H
+#define LIGHTMAP_GI_H
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmapper.h"
+#include "scene/3d/visual_instance_3d.h"
+
+class LightmapGIData : public Resource {
+ GDCLASS(LightmapGIData, Resource);
+ RES_BASE_EXTENSION("lmbake")
+
+ Ref<TextureLayered> light_texture;
+
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+
+ RID lightmap;
+ AABB bounds;
+
+ struct User {
+ NodePath path;
+ int32_t sub_instance = 0;
+ Rect2 uv_scale;
+ int slice_index = 0;
+ };
+
+ Vector<User> users;
+
+ void _set_user_data(const Array &p_data);
+ Array _get_user_data() const;
+ void _set_probe_data(const Dictionary &p_data);
+ Dictionary _get_probe_data() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance = -1);
+ int get_user_count() const;
+ NodePath get_user_path(int p_user) const;
+ int32_t get_user_sub_instance(int p_user) const;
+ Rect2 get_user_lightmap_uv_scale(int p_user) const;
+ int get_user_lightmap_slice_index(int p_user) const;
+ void clear_users();
+
+ void set_light_texture(const Ref<TextureLayered> &p_light_texture);
+ Ref<TextureLayered> get_light_texture() const;
+
+ void set_uses_spherical_harmonics(bool p_enable);
+ bool is_using_spherical_harmonics() const;
+
+ bool is_interior() const;
+
+ void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ PackedVector3Array get_capture_points() const;
+ PackedColorArray get_capture_sh() const;
+ PackedInt32Array get_capture_tetrahedra() const;
+ PackedInt32Array get_capture_bsp_tree() const;
+ AABB get_capture_bounds() const;
+
+ void clear();
+
+ virtual RID get_rid() const override;
+ LightmapGIData();
+ ~LightmapGIData();
+};
+
+class LightmapGI : public VisualInstance3D {
+ GDCLASS(LightmapGI, VisualInstance3D);
+
+public:
+ enum BakeQuality {
+ BAKE_QUALITY_LOW,
+ BAKE_QUALITY_MEDIUM,
+ BAKE_QUALITY_HIGH,
+ BAKE_QUALITY_ULTRA,
+ };
+
+ enum GenerateProbes {
+ GENERATE_PROBES_DISABLED,
+ GENERATE_PROBES_SUBDIV_4,
+ GENERATE_PROBES_SUBDIV_8,
+ GENERATE_PROBES_SUBDIV_16,
+ GENERATE_PROBES_SUBDIV_32,
+ };
+
+ enum BakeError {
+ BAKE_ERROR_OK,
+ BAKE_ERROR_NO_LIGHTMAPPER,
+ BAKE_ERROR_NO_SAVE_PATH,
+ BAKE_ERROR_NO_MESHES,
+ BAKE_ERROR_MESHES_INVALID,
+ BAKE_ERROR_CANT_CREATE_IMAGE,
+ BAKE_ERROR_USER_ABORTED,
+ };
+
+ enum EnvironmentMode {
+ ENVIRONMENT_MODE_DISABLED,
+ ENVIRONMENT_MODE_SCENE,
+ ENVIRONMENT_MODE_CUSTOM_SKY,
+ ENVIRONMENT_MODE_CUSTOM_COLOR,
+ };
+
+private:
+ BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
+ bool use_denoiser = true;
+ int bounces = 1;
+ float bias = 0.0005;
+ int max_texture_size = 16384;
+ bool interior = false;
+ EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED;
+ Ref<Sky> environment_custom_sky;
+ Color environment_custom_color = Color(0.2, 0.7, 1.0);
+ float environment_custom_energy = 1.0;
+ bool directional = false;
+ GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
+
+ Ref<LightmapGIData> light_data;
+
+ struct LightsFound {
+ Transform3D xform;
+ Light3D *light = nullptr;
+ };
+
+ struct MeshesFound {
+ Transform3D xform;
+ NodePath node_path;
+ int32_t subindex = 0;
+ Ref<Mesh> mesh;
+ int32_t lightmap_scale = 0;
+ Vector<Ref<Material>> overrides;
+ };
+
+ void _find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes);
+
+ void _assign_lightmaps();
+ void _clear_lightmaps();
+
+ struct BakeTimeData {
+ String text;
+ int pass = 0;
+ uint64_t last_step = 0;
+ };
+
+ struct BSPSimplex {
+ int vertices[4] = {};
+ int planes[4] = {};
+ };
+
+ struct BSPNode {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ Plane plane;
+ int32_t over = EMPTY_LEAF;
+ int32_t under = EMPTY_LEAF;
+ };
+
+ int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const;
+ int32_t _compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes);
+
+ struct BakeStepUD {
+ Lightmapper::BakeStepFunc func;
+ void *ud = nullptr;
+ float from_percent = 0.0;
+ float to_percent = 0.0;
+ };
+
+ static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh);
+
+ struct GenProbesOctree {
+ Vector3i offset;
+ uint32_t size = 0;
+ GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
+ ~GenProbesOctree() {
+ for (int i = 0; i < 8; i++) {
+ if (children[i] != nullptr) {
+ memdelete(children[i]);
+ }
+ }
+ }
+ };
+
+ struct Vector3iHash {
+ _FORCE_INLINE_ static uint32_t hash(const Vector3i &p_vtx) {
+ uint32_t h = hash_djb2_one_32(p_vtx.x);
+ h = hash_djb2_one_32(p_vtx.y, h);
+ return hash_djb2_one_32(p_vtx.z, h);
+ }
+ };
+
+ void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle);
+ void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds);
+
+protected:
+ void _validate_property(PropertyInfo &property) const override;
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ void set_light_data(const Ref<LightmapGIData> &p_data);
+ Ref<LightmapGIData> get_light_data() const;
+
+ void set_bake_quality(BakeQuality p_quality);
+ BakeQuality get_bake_quality() const;
+
+ void set_use_denoiser(bool p_enable);
+ bool is_using_denoiser() const;
+
+ void set_directional(bool p_enable);
+ bool is_directional() const;
+
+ void set_interior(bool p_interior);
+ bool is_interior() const;
+
+ void set_environment_mode(EnvironmentMode p_mode);
+ EnvironmentMode get_environment_mode() const;
+
+ void set_environment_custom_sky(const Ref<Sky> &p_sky);
+ Ref<Sky> get_environment_custom_sky() const;
+
+ void set_environment_custom_color(const Color &p_color);
+ Color get_environment_custom_color() const;
+
+ void set_environment_custom_energy(float p_energy);
+ float get_environment_custom_energy() const;
+
+ void set_bounces(int p_bounces);
+ int get_bounces() const;
+
+ void set_bias(float p_bias);
+ float get_bias() const;
+
+ void set_max_texture_size(int p_size);
+ int get_max_texture_size() const;
+
+ void set_generate_probes(GenerateProbes p_generate_probes);
+ GenerateProbes get_generate_probes() const;
+
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
+ BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
+ LightmapGI();
+};
+
+VARIANT_ENUM_CAST(LightmapGI::BakeQuality);
+VARIANT_ENUM_CAST(LightmapGI::GenerateProbes);
+VARIANT_ENUM_CAST(LightmapGI::BakeError);
+VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode);
+
+#endif // BAKED_LIGHTMAP_H