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Diffstat (limited to 'scene/3d/lightmap_gi.h')
-rw-r--r-- | scene/3d/lightmap_gi.h | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h new file mode 100644 index 0000000000..e73350fd64 --- /dev/null +++ b/scene/3d/lightmap_gi.h @@ -0,0 +1,281 @@ +/*************************************************************************/ +/* lightmap_gi.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHTMAP_GI_H +#define LIGHTMAP_GI_H + +#include "core/templates/local_vector.h" +#include "scene/3d/light_3d.h" +#include "scene/3d/lightmapper.h" +#include "scene/3d/visual_instance_3d.h" + +class LightmapGIData : public Resource { + GDCLASS(LightmapGIData, Resource); + RES_BASE_EXTENSION("lmbake") + + Ref<TextureLayered> light_texture; + + bool uses_spherical_harmonics = false; + bool interior = false; + + RID lightmap; + AABB bounds; + + struct User { + NodePath path; + int32_t sub_instance = 0; + Rect2 uv_scale; + int slice_index = 0; + }; + + Vector<User> users; + + void _set_user_data(const Array &p_data); + Array _get_user_data() const; + void _set_probe_data(const Dictionary &p_data); + Dictionary _get_probe_data() const; + +protected: + static void _bind_methods(); + +public: + void add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance = -1); + int get_user_count() const; + NodePath get_user_path(int p_user) const; + int32_t get_user_sub_instance(int p_user) const; + Rect2 get_user_lightmap_uv_scale(int p_user) const; + int get_user_lightmap_slice_index(int p_user) const; + void clear_users(); + + void set_light_texture(const Ref<TextureLayered> &p_light_texture); + Ref<TextureLayered> get_light_texture() const; + + void set_uses_spherical_harmonics(bool p_enable); + bool is_using_spherical_harmonics() const; + + bool is_interior() const; + + void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree); + PackedVector3Array get_capture_points() const; + PackedColorArray get_capture_sh() const; + PackedInt32Array get_capture_tetrahedra() const; + PackedInt32Array get_capture_bsp_tree() const; + AABB get_capture_bounds() const; + + void clear(); + + virtual RID get_rid() const override; + LightmapGIData(); + ~LightmapGIData(); +}; + +class LightmapGI : public VisualInstance3D { + GDCLASS(LightmapGI, VisualInstance3D); + +public: + enum BakeQuality { + BAKE_QUALITY_LOW, + BAKE_QUALITY_MEDIUM, + BAKE_QUALITY_HIGH, + BAKE_QUALITY_ULTRA, + }; + + enum GenerateProbes { + GENERATE_PROBES_DISABLED, + GENERATE_PROBES_SUBDIV_4, + GENERATE_PROBES_SUBDIV_8, + GENERATE_PROBES_SUBDIV_16, + GENERATE_PROBES_SUBDIV_32, + }; + + enum BakeError { + BAKE_ERROR_OK, + BAKE_ERROR_NO_LIGHTMAPPER, + BAKE_ERROR_NO_SAVE_PATH, + BAKE_ERROR_NO_MESHES, + BAKE_ERROR_MESHES_INVALID, + BAKE_ERROR_CANT_CREATE_IMAGE, + BAKE_ERROR_USER_ABORTED, + }; + + enum EnvironmentMode { + ENVIRONMENT_MODE_DISABLED, + ENVIRONMENT_MODE_SCENE, + ENVIRONMENT_MODE_CUSTOM_SKY, + ENVIRONMENT_MODE_CUSTOM_COLOR, + }; + +private: + BakeQuality bake_quality = BAKE_QUALITY_MEDIUM; + bool use_denoiser = true; + int bounces = 1; + float bias = 0.0005; + int max_texture_size = 16384; + bool interior = false; + EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED; + Ref<Sky> environment_custom_sky; + Color environment_custom_color = Color(0.2, 0.7, 1.0); + float environment_custom_energy = 1.0; + bool directional = false; + GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; + + Ref<LightmapGIData> light_data; + + struct LightsFound { + Transform3D xform; + Light3D *light = nullptr; + }; + + struct MeshesFound { + Transform3D xform; + NodePath node_path; + int32_t subindex = 0; + Ref<Mesh> mesh; + int32_t lightmap_scale = 0; + Vector<Ref<Material>> overrides; + }; + + void _find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes); + + void _assign_lightmaps(); + void _clear_lightmaps(); + + struct BakeTimeData { + String text; + int pass = 0; + uint64_t last_step = 0; + }; + + struct BSPSimplex { + int vertices[4] = {}; + int planes[4] = {}; + }; + + struct BSPNode { + static const int32_t EMPTY_LEAF = INT32_MIN; + Plane plane; + int32_t over = EMPTY_LEAF; + int32_t under = EMPTY_LEAF; + }; + + int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const; + int32_t _compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes); + + struct BakeStepUD { + Lightmapper::BakeStepFunc func; + void *ud = nullptr; + float from_percent = 0.0; + float to_percent = 0.0; + }; + + static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh); + + struct GenProbesOctree { + Vector3i offset; + uint32_t size = 0; + GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; + ~GenProbesOctree() { + for (int i = 0; i < 8; i++) { + if (children[i] != nullptr) { + memdelete(children[i]); + } + } + } + }; + + struct Vector3iHash { + _FORCE_INLINE_ static uint32_t hash(const Vector3i &p_vtx) { + uint32_t h = hash_djb2_one_32(p_vtx.x); + h = hash_djb2_one_32(p_vtx.y, h); + return hash_djb2_one_32(p_vtx.z, h); + } + }; + + void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle); + void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds); + +protected: + void _validate_property(PropertyInfo &property) const override; + static void _bind_methods(); + void _notification(int p_what); + +public: + void set_light_data(const Ref<LightmapGIData> &p_data); + Ref<LightmapGIData> get_light_data() const; + + void set_bake_quality(BakeQuality p_quality); + BakeQuality get_bake_quality() const; + + void set_use_denoiser(bool p_enable); + bool is_using_denoiser() const; + + void set_directional(bool p_enable); + bool is_directional() const; + + void set_interior(bool p_interior); + bool is_interior() const; + + void set_environment_mode(EnvironmentMode p_mode); + EnvironmentMode get_environment_mode() const; + + void set_environment_custom_sky(const Ref<Sky> &p_sky); + Ref<Sky> get_environment_custom_sky() const; + + void set_environment_custom_color(const Color &p_color); + Color get_environment_custom_color() const; + + void set_environment_custom_energy(float p_energy); + float get_environment_custom_energy() const; + + void set_bounces(int p_bounces); + int get_bounces() const; + + void set_bias(float p_bias); + float get_bias() const; + + void set_max_texture_size(int p_size); + int get_max_texture_size() const; + + void set_generate_probes(GenerateProbes p_generate_probes); + GenerateProbes get_generate_probes() const; + + AABB get_aabb() const override; + Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr); + LightmapGI(); +}; + +VARIANT_ENUM_CAST(LightmapGI::BakeQuality); +VARIANT_ENUM_CAST(LightmapGI::GenerateProbes); +VARIANT_ENUM_CAST(LightmapGI::BakeError); +VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode); + +#endif // BAKED_LIGHTMAP_H |