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Diffstat (limited to 'scene/3d/lightmap_gi.cpp')
-rw-r--r--scene/3d/lightmap_gi.cpp161
1 files changed, 109 insertions, 52 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 5c63bdcf1d..a8eec4b1f3 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -73,7 +73,7 @@ void LightmapGIData::clear_users() {
}
void LightmapGIData::_set_user_data(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() <= 0);
+ ERR_FAIL_COND(p_data.is_empty());
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -92,6 +92,95 @@ Array LightmapGIData::_get_user_data() const {
return ret;
}
+void LightmapGIData::_set_light_textures_data(const Array &p_data) {
+ ERR_FAIL_COND(p_data.is_empty());
+
+ if (p_data.size() == 1) {
+ set_light_texture(p_data[0]);
+ } else {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<TextureLayered> texture = p_data[i];
+ for (int j = 0; j < texture->get_layers(); j++) {
+ images.push_back(texture->get_layer_data(j));
+ }
+ }
+
+ Ref<Texture2DArray> combined_texture;
+ combined_texture.instantiate();
+
+ combined_texture->create_from_images(images);
+ set_light_texture(combined_texture);
+ }
+}
+
+Array LightmapGIData::_get_light_textures_data() const {
+ Array ret;
+ if (light_texture.is_null()) {
+ return ret;
+ }
+
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < light_texture->get_layers(); i++) {
+ images.push_back(light_texture->get_layer_data(i));
+ }
+
+ int slice_count = images.size();
+ int slice_width = images[0]->get_width();
+ int slice_height = images[0]->get_height();
+
+ int slices_per_texture = Image::MAX_HEIGHT / slice_height;
+ int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
+
+ ret.resize(texture_count);
+
+ String base_name = get_path().get_basename();
+
+ int last_count = slice_count % slices_per_texture;
+ for (int i = 0; i < texture_count; i++) {
+ int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
+
+ Ref<Image> texture_image;
+ texture_image.instantiate();
+
+ texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
+
+ for (int j = 0; j < texture_slice_count; j++) {
+ texture_image->blit_rect(images[i * slices_per_texture + j], Rect2(0, 0, slice_width, slice_height), Point2(0, slice_height * j));
+ }
+
+ String texture_path = texture_count > 1 ? base_name + "_" + itos(i) + ".exr" : base_name + ".exr";
+
+ Ref<ConfigFile> config;
+ config.instantiate();
+
+ if (FileAccess::exists(texture_path + ".import")) {
+ config->load(texture_path + ".import");
+ }
+
+ config->set_value("remap", "importer", "2d_array_texture");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
+ if (!config->has_section_key("params", "compress/mode")) {
+ config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
+ }
+ config->set_value("params", "compress/channel_pack", 1);
+ config->set_value("params", "mipmaps/generate", false);
+ config->set_value("params", "slices/horizontal", 1);
+ config->set_value("params", "slices/vertical", texture_slice_count);
+
+ config->save(texture_path + ".import");
+
+ Error err = texture_image->save_exr(texture_path, false);
+ ERR_FAIL_COND_V(err, ret);
+ ResourceLoader::import(texture_path);
+ Ref<TextureLayered> t = ResourceLoader::load(texture_path); //if already loaded, it will be updated on refocus?
+ ERR_FAIL_COND_V(t.is_null(), ret);
+ ret[i] = t;
+ }
+
+ return ret;
+}
+
RID LightmapGIData::get_rid() const {
return lightmap;
}
@@ -188,6 +277,9 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
+ ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
+ ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
+
ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
@@ -199,7 +291,8 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK), "set_light_texture", "get_light_texture"); // property usage default but no save
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
@@ -572,7 +665,7 @@ void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cel
}
}
-void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
+void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
if (i & 1) {
@@ -841,7 +934,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
LocalVector<Vector3> new_probe_positions;
- HashMap<Vector3i, bool, Vector3iHash> positions_used;
+ HashMap<Vector3i, bool> positions_used;
for (uint32_t i = 0; i < 8; i++) { //insert bounding endpoints
Vector3i pos;
if (i & 1) {
@@ -953,53 +1046,6 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
return BAKE_ERROR_MESHES_INVALID;
}
- /* POSTBAKE: Save Textures */
-
- Ref<TextureLayered> texture;
- {
- Vector<Ref<Image>> images;
- for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
- images.push_back(lightmapper->get_bake_texture(i));
- }
- //we assume they are all the same, so let's create a large one for saving
- Ref<Image> large_image;
- large_image.instantiate();
-
- large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format());
-
- for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
- large_image->blit_rect(images[i], Rect2(0, 0, images[i]->get_width(), images[i]->get_height()), Point2(0, images[i]->get_height() * i));
- }
-
- String base_path = p_image_data_path.get_basename() + ".exr";
-
- Ref<ConfigFile> config;
-
- config.instantiate();
- if (FileAccess::exists(base_path + ".import")) {
- config->load(base_path + ".import");
- }
-
- config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "CompressedTexture2DArray");
- if (!config->has_section_key("params", "compress/mode")) {
- config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
- }
- config->set_value("params", "compress/channel_pack", 1);
- config->set_value("params", "mipmaps/generate", false);
- config->set_value("params", "slices/horizontal", 1);
- config->set_value("params", "slices/vertical", images.size());
-
- config->save(base_path + ".import");
-
- Error err = large_image->save_exr(base_path, false);
- ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
- ResourceLoader::import(base_path);
- Ref<Texture> t = ResourceLoader::load(base_path); //if already loaded, it will be updated on refocus?
- ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
- texture = t;
- }
-
/* POSTBAKE: Save Light Data */
Ref<LightmapGIData> data;
@@ -1011,6 +1057,17 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
data.instantiate();
}
+ Ref<Texture2DArray> texture;
+ {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
+ images.push_back(lightmapper->get_bake_texture(i));
+ }
+
+ texture.instantiate();
+ texture->create_from_images(images);
+ }
+
data->set_light_texture(texture);
data->set_uses_spherical_harmonics(directional);
@@ -1161,8 +1218,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* Compute a BSP tree of the simplices, so it's easy to find the exact one */
}
- Error err = ResourceSaver::save(p_image_data_path, data);
data->set_path(p_image_data_path);
+ Error err = ResourceSaver::save(p_image_data_path, data);
if (err != OK) {
return BAKE_ERROR_CANT_CREATE_IMAGE;