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Diffstat (limited to 'scene/3d/light.h')
-rw-r--r-- | scene/3d/light.h | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h deleted file mode 100644 index 16e0c47083..0000000000 --- a/scene/3d/light.h +++ /dev/null @@ -1,216 +0,0 @@ -/*************************************************************************/ -/* light.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef LIGHT_H -#define LIGHT_H - -#include "scene/3d/visual_instance.h" -#include "scene/resources/texture.h" -#include "servers/visual_server.h" - -class Light : public VisualInstance { - - GDCLASS(Light, VisualInstance); - OBJ_CATEGORY("3D Light Nodes"); - -public: - enum Param { - PARAM_ENERGY = VS::LIGHT_PARAM_ENERGY, - PARAM_INDIRECT_ENERGY = VS::LIGHT_PARAM_INDIRECT_ENERGY, - PARAM_SPECULAR = VS::LIGHT_PARAM_SPECULAR, - PARAM_RANGE = VS::LIGHT_PARAM_RANGE, - PARAM_ATTENUATION = VS::LIGHT_PARAM_ATTENUATION, - PARAM_SPOT_ANGLE = VS::LIGHT_PARAM_SPOT_ANGLE, - PARAM_SPOT_ATTENUATION = VS::LIGHT_PARAM_SPOT_ATTENUATION, - PARAM_CONTACT_SHADOW_SIZE = VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE, - PARAM_SHADOW_MAX_DISTANCE = VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE, - PARAM_SHADOW_SPLIT_1_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, - PARAM_SHADOW_SPLIT_2_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, - PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, - PARAM_SHADOW_FADE_START = VS::LIGHT_PARAM_SHADOW_FADE_START, - PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, - PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS, - PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, - PARAM_MAX = VS::LIGHT_PARAM_MAX - }; - - enum BakeMode { - BAKE_DISABLED, - BAKE_INDIRECT, - BAKE_ALL - }; - -private: - Color color; - float param[PARAM_MAX]; - Color shadow_color; - bool shadow; - bool negative; - bool reverse_cull; - uint32_t cull_mask; - VS::LightType type; - bool editor_only; - void _update_visibility(); - BakeMode bake_mode; - - // bind helpers - -protected: - RID light; - - virtual bool _can_gizmo_scale() const; - - static void _bind_methods(); - void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const; - - Light(VisualServer::LightType p_type); - -public: - VS::LightType get_light_type() const { return type; } - - void set_editor_only(bool p_editor_only); - bool is_editor_only() const; - - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; - - void set_shadow(bool p_enable); - bool has_shadow() const; - - void set_negative(bool p_enable); - bool is_negative() const; - - void set_cull_mask(uint32_t p_cull_mask); - uint32_t get_cull_mask() const; - - void set_color(const Color &p_color); - Color get_color() const; - - void set_shadow_color(const Color &p_shadow_color); - Color get_shadow_color() const; - - void set_shadow_reverse_cull_face(bool p_enable); - bool get_shadow_reverse_cull_face() const; - - void set_bake_mode(BakeMode p_mode); - BakeMode get_bake_mode() const; - - virtual AABB get_aabb() const; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; - - Light(); - ~Light(); -}; - -VARIANT_ENUM_CAST(Light::Param); -VARIANT_ENUM_CAST(Light::BakeMode); - -class DirectionalLight : public Light { - - GDCLASS(DirectionalLight, Light); - -public: - enum ShadowMode { - SHADOW_ORTHOGONAL, - SHADOW_PARALLEL_2_SPLITS, - SHADOW_PARALLEL_4_SPLITS - }; - - enum ShadowDepthRange { - SHADOW_DEPTH_RANGE_STABLE = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, - SHADOW_DEPTH_RANGE_OPTIMIZED = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, - }; - -private: - bool blend_splits; - ShadowMode shadow_mode; - ShadowDepthRange shadow_depth_range; - -protected: - static void _bind_methods(); - -public: - void set_shadow_mode(ShadowMode p_mode); - ShadowMode get_shadow_mode() const; - - void set_shadow_depth_range(ShadowDepthRange p_range); - ShadowDepthRange get_shadow_depth_range() const; - - void set_blend_splits(bool p_enable); - bool is_blend_splits_enabled() const; - - DirectionalLight(); -}; - -VARIANT_ENUM_CAST(DirectionalLight::ShadowMode) -VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange) - -class OmniLight : public Light { - - GDCLASS(OmniLight, Light); - -public: - // omni light - enum ShadowMode { - SHADOW_DUAL_PARABOLOID, - SHADOW_CUBE, - }; - -private: - ShadowMode shadow_mode; - -protected: - static void _bind_methods(); - -public: - void set_shadow_mode(ShadowMode p_mode); - ShadowMode get_shadow_mode() const; - - OmniLight(); -}; - -VARIANT_ENUM_CAST(OmniLight::ShadowMode) - -class SpotLight : public Light { - - GDCLASS(SpotLight, Light); - -protected: - static void _bind_methods(); - -public: - virtual String get_configuration_warning() const; - - SpotLight() : - Light(VisualServer::LIGHT_SPOT) {} -}; - -#endif |