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-rw-r--r--scene/3d/light.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h
index b74085b7a9..b25c6a44b5 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -43,7 +43,7 @@ class Light : public VisualInstance {
OBJ_CATEGORY("3D Light Nodes");
public:
-
+
enum Parameter {
PARAM_RADIUS=VisualServer::LIGHT_PARAM_RADIUS,
PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY,
@@ -57,10 +57,10 @@ public:
PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES,
PARAM_MAX=VisualServer::LIGHT_PARAM_MAX
};
-
-
+
+
enum LightColor {
-
+
COLOR_DIFFUSE=VisualServer::LIGHT_COLOR_DIFFUSE,
COLOR_SPECULAR=VisualServer::LIGHT_COLOR_SPECULAR
};
@@ -81,13 +81,13 @@ public:
OPERATOR_SUB
};
private:
-
-
+
+
Ref<Texture> projector;
float vars[PARAM_MAX];
Color colors[3];
-
-
+
+
BakeMode bake_mode;
VisualServer::LightType type;
bool shadows;
@@ -98,18 +98,18 @@ private:
void _update_visibility();
// bind helpers
-protected:
+protected:
RID light;
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
-
+
static void _bind_methods();
void _notification(int p_what);
-
- Light(VisualServer::LightType p_type);
+
+ Light(VisualServer::LightType p_type);
public:
VS::LightType get_light_type() const { return type; }