diff options
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index d410ba1e2a..096f787873 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -308,9 +308,8 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { } void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { - shadow_depth_range=p_range; + shadow_depth_range = p_range; VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); - } DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { @@ -318,7 +317,6 @@ DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() co return shadow_depth_range; } - void DirectionalLight::set_blend_splits(bool p_enable) { blend_splits = p_enable; @@ -356,8 +354,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_STABLE ); - BIND_ENUM_CONSTANT( SHADOW_DEPTH_RANGE_OPTIMIZED ); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight::DirectionalLight() @@ -370,7 +368,6 @@ DirectionalLight::DirectionalLight() set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - blend_splits = false; } |