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-rw-r--r--scene/3d/light.cpp103
1 files changed, 53 insertions, 50 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 50ee3482c3..473bca8d3b 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "light.h"
-#include "globals.h"
+#include "global_config.h"
#include "scene/resources/surface_tool.h"
#include "baked_light_instance.h"
@@ -47,7 +47,7 @@ void Light::set_param(Param p_param, float p_value) {
VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value);
if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) {
- update_gizmo();;
+ update_gizmo();
}
@@ -164,7 +164,7 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok);
+ //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
_change_notify("geometry/visible");
}
@@ -221,41 +221,42 @@ bool Light::is_editor_only() const{
void Light::_bind_methods() {
- ClassDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only );
- ClassDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
+ ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light::set_editor_only );
+ ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only );
- ClassDB::bind_method(_MD("set_param","param","value"), &Light::set_param );
- ClassDB::bind_method(_MD("get_param","param"), &Light::get_param );
+ ClassDB::bind_method(D_METHOD("set_param","param","value"), &Light::set_param );
+ ClassDB::bind_method(D_METHOD("get_param","param"), &Light::get_param );
- ClassDB::bind_method(_MD("set_shadow","enabled"), &Light::set_shadow );
- ClassDB::bind_method(_MD("has_shadow"), &Light::has_shadow );
+ ClassDB::bind_method(D_METHOD("set_shadow","enabled"), &Light::set_shadow );
+ ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow );
- ClassDB::bind_method(_MD("set_negative","enabled"), &Light::set_negative );
- ClassDB::bind_method(_MD("is_negative"), &Light::is_negative );
+ ClassDB::bind_method(D_METHOD("set_negative","enabled"), &Light::set_negative );
+ ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative );
- ClassDB::bind_method(_MD("set_cull_mask","cull_mask"), &Light::set_cull_mask );
- ClassDB::bind_method(_MD("get_cull_mask"), &Light::get_cull_mask );
+ ClassDB::bind_method(D_METHOD("set_cull_mask","cull_mask"), &Light::set_cull_mask );
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask );
- ClassDB::bind_method(_MD("set_color","color"), &Light::set_color );
- ClassDB::bind_method(_MD("get_color"), &Light::get_color );
+ ClassDB::bind_method(D_METHOD("set_color","color"), &Light::set_color );
+ ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color );
- ClassDB::bind_method(_MD("set_shadow_color","shadow_color"), &Light::set_shadow_color );
- ClassDB::bind_method(_MD("get_shadow_color"), &Light::get_shadow_color );
+ ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"), &Light::set_shadow_color );
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color );
ADD_GROUP("Light","light_");
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_color"), _SCS("get_color"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), _SCS("set_negative"), _SCS("is_negative"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_ENERGY);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), "set_negative", "is_negative");
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow","shadow_");
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_contact",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_GROUP("Editor","");
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("","");
BIND_CONSTANT( PARAM_ENERGY );
@@ -264,6 +265,7 @@ void Light::_bind_methods() {
BIND_CONSTANT( PARAM_ATTENUATION );
BIND_CONSTANT( PARAM_SPOT_ANGLE );
BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
+ BIND_CONSTANT( PARAM_CONTACT_SHADOW_SIZE );
BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE );
BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET );
BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET );
@@ -297,6 +299,7 @@ Light::Light(VisualServer::LightType p_type) {
set_param(PARAM_ATTENUATION,1);
set_param(PARAM_SPOT_ANGLE,45);
set_param(PARAM_SPOT_ATTENUATION,1);
+ set_param(PARAM_CONTACT_SHADOW_SIZE,0);
set_param(PARAM_SHADOW_MAX_DISTANCE,0);
set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1);
set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2);
@@ -349,20 +352,20 @@ bool DirectionalLight::is_blend_splits_enabled() const {
void DirectionalLight::_bind_methods() {
- ClassDB::bind_method( _MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
- ClassDB::bind_method( _MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
+ ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
+ ClassDB::bind_method( D_METHOD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
- ClassDB::bind_method( _MD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits);
- ClassDB::bind_method( _MD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled);
+ ClassDB::bind_method( D_METHOD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits);
+ ClassDB::bind_method( D_METHOD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled);
ADD_GROUP("Directional Shadow","directional_shadow_");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_1_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_2_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_3_OFFSET);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), _SCS("set_blend_splits"), _SCS("is_blend_splits_enabled"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_NORMAL_BIAS);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
BIND_CONSTANT( SHADOW_ORTHOGONAL );
BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
@@ -403,17 +406,17 @@ OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{
void OmniLight::_bind_methods() {
- ClassDB::bind_method( _MD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode);
- ClassDB::bind_method( _MD("get_shadow_mode"),&OmniLight::get_shadow_mode);
+ ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode);
+ ClassDB::bind_method( D_METHOD("get_shadow_mode"),&OmniLight::get_shadow_mode);
- ClassDB::bind_method( _MD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail);
- ClassDB::bind_method( _MD("get_shadow_detail"),&OmniLight::get_shadow_detail);
+ ClassDB::bind_method( D_METHOD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail);
+ ClassDB::bind_method( D_METHOD("get_shadow_detail"),&OmniLight::get_shadow_detail);
ADD_GROUP("Omni","omni_");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), _SCS("set_shadow_detail"), _SCS("get_shadow_detail"));
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
}
@@ -427,9 +430,9 @@ OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) {
void SpotLight::_bind_methods() {
ADD_GROUP("Spot","spot_");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ANGLE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ATTENUATION);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
}