diff options
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 103 |
1 files changed, 53 insertions, 50 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 50ee3482c3..473bca8d3b 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -28,7 +28,7 @@ /*************************************************************************/ #include "light.h" -#include "globals.h" +#include "global_config.h" #include "scene/resources/surface_tool.h" #include "baked_light_instance.h" @@ -47,7 +47,7 @@ void Light::set_param(Param p_param, float p_value) { VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value); if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) { - update_gizmo();; + update_gizmo(); } @@ -164,7 +164,7 @@ void Light::_update_visibility() { } #endif - //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok); + //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); _change_notify("geometry/visible"); } @@ -221,41 +221,42 @@ bool Light::is_editor_only() const{ void Light::_bind_methods() { - ClassDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only ); - ClassDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); + ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light::set_editor_only ); + ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only ); - ClassDB::bind_method(_MD("set_param","param","value"), &Light::set_param ); - ClassDB::bind_method(_MD("get_param","param"), &Light::get_param ); + ClassDB::bind_method(D_METHOD("set_param","param","value"), &Light::set_param ); + ClassDB::bind_method(D_METHOD("get_param","param"), &Light::get_param ); - ClassDB::bind_method(_MD("set_shadow","enabled"), &Light::set_shadow ); - ClassDB::bind_method(_MD("has_shadow"), &Light::has_shadow ); + ClassDB::bind_method(D_METHOD("set_shadow","enabled"), &Light::set_shadow ); + ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow ); - ClassDB::bind_method(_MD("set_negative","enabled"), &Light::set_negative ); - ClassDB::bind_method(_MD("is_negative"), &Light::is_negative ); + ClassDB::bind_method(D_METHOD("set_negative","enabled"), &Light::set_negative ); + ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative ); - ClassDB::bind_method(_MD("set_cull_mask","cull_mask"), &Light::set_cull_mask ); - ClassDB::bind_method(_MD("get_cull_mask"), &Light::get_cull_mask ); + ClassDB::bind_method(D_METHOD("set_cull_mask","cull_mask"), &Light::set_cull_mask ); + ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask ); - ClassDB::bind_method(_MD("set_color","color"), &Light::set_color ); - ClassDB::bind_method(_MD("get_color"), &Light::get_color ); + ClassDB::bind_method(D_METHOD("set_color","color"), &Light::set_color ); + ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color ); - ClassDB::bind_method(_MD("set_shadow_color","shadow_color"), &Light::set_shadow_color ); - ClassDB::bind_method(_MD("get_shadow_color"), &Light::get_shadow_color ); + ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"), &Light::set_shadow_color ); + ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color ); ADD_GROUP("Light","light_"); - ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_color"), _SCS("get_color")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), _SCS("set_negative"), _SCS("is_negative")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR); - ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_cull_mask"), _SCS("get_cull_mask")); + ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), "set_negative", "is_negative"); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); + ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow","shadow_"); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), _SCS("set_shadow"), _SCS("has_shadow")); - ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_MAX_DISTANCE); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); + ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_contact",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_GROUP("Editor",""); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("",""); BIND_CONSTANT( PARAM_ENERGY ); @@ -264,6 +265,7 @@ void Light::_bind_methods() { BIND_CONSTANT( PARAM_ATTENUATION ); BIND_CONSTANT( PARAM_SPOT_ANGLE ); BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); + BIND_CONSTANT( PARAM_CONTACT_SHADOW_SIZE ); BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE ); BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET ); BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET ); @@ -297,6 +299,7 @@ Light::Light(VisualServer::LightType p_type) { set_param(PARAM_ATTENUATION,1); set_param(PARAM_SPOT_ANGLE,45); set_param(PARAM_SPOT_ATTENUATION,1); + set_param(PARAM_CONTACT_SHADOW_SIZE,0); set_param(PARAM_SHADOW_MAX_DISTANCE,0); set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1); set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2); @@ -349,20 +352,20 @@ bool DirectionalLight::is_blend_splits_enabled() const { void DirectionalLight::_bind_methods() { - ClassDB::bind_method( _MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); - ClassDB::bind_method( _MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); + ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); + ClassDB::bind_method( D_METHOD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); - ClassDB::bind_method( _MD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits); - ClassDB::bind_method( _MD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled); + ClassDB::bind_method( D_METHOD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits); + ClassDB::bind_method( D_METHOD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled); ADD_GROUP("Directional Shadow","directional_shadow_"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_1_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_2_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), _SCS("set_blend_splits"), _SCS("is_blend_splits_enabled")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_NORMAL_BIAS); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS_SPLIT_SCALE); + ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); BIND_CONSTANT( SHADOW_ORTHOGONAL ); BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); @@ -403,17 +406,17 @@ OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{ void OmniLight::_bind_methods() { - ClassDB::bind_method( _MD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode); - ClassDB::bind_method( _MD("get_shadow_mode"),&OmniLight::get_shadow_mode); + ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode); + ClassDB::bind_method( D_METHOD("get_shadow_mode"),&OmniLight::get_shadow_mode); - ClassDB::bind_method( _MD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail); - ClassDB::bind_method( _MD("get_shadow_detail"),&OmniLight::get_shadow_detail); + ClassDB::bind_method( D_METHOD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail); + ClassDB::bind_method( D_METHOD("get_shadow_detail"),&OmniLight::get_shadow_detail); ADD_GROUP("Omni","omni_"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION); - ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), _SCS("set_shadow_detail"), _SCS("get_shadow_detail")); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); + ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); } @@ -427,9 +430,9 @@ OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) { void SpotLight::_bind_methods() { ADD_GROUP("Spot","spot_"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ANGLE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ATTENUATION); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION); } |