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-rw-r--r--scene/3d/light.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 2e64872616..85ee925248 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -51,6 +51,7 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE) {
_change_notify("spot_angle");
+ update_configuration_warning();
} else if (p_param == PARAM_RANGE) {
_change_notify("omni_range");
_change_notify("spot_range");
@@ -68,6 +69,10 @@ void Light::set_shadow(bool p_enable) {
shadow = p_enable;
VS::get_singleton()->light_set_shadow(light, p_enable);
+
+ if (type == VisualServer::LIGHT_SPOT) {
+ update_configuration_warning();
+ }
}
bool Light::has_shadow() const {
@@ -195,9 +200,6 @@ void Light::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_update_visibility();
}
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- }
}
void Light::set_editor_only(bool p_editor_only) {
@@ -408,7 +410,7 @@ DirectionalLight::DirectionalLight() :
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
+ set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
@@ -465,6 +467,20 @@ OmniLight::OmniLight() :
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
}
+String SpotLight::get_configuration_warning() const {
+ String warning = Light::get_configuration_warning();
+
+ if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+
+ warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows.");
+ }
+
+ return warning;
+}
+
void SpotLight::_bind_methods() {
ADD_GROUP("Spot", "spot_");