diff options
Diffstat (limited to 'scene/3d/light.cpp')
| -rw-r--r-- | scene/3d/light.cpp | 480 | 
1 files changed, 0 insertions, 480 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp deleted file mode 100644 index 7c922ce1cd..0000000000 --- a/scene/3d/light.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/*************************************************************************/ -/*  light.cpp                                                            */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "light.h" - -#include "core/engine.h" -#include "core/project_settings.h" -#include "scene/resources/surface_tool.h" - -bool Light::_can_gizmo_scale() const { - -	return false; -} - -void Light::set_param(Param p_param, float p_value) { - -	ERR_FAIL_INDEX(p_param, PARAM_MAX); -	param[p_param] = p_value; - -	VS::get_singleton()->light_set_param(light, VS::LightParam(p_param), p_value); - -	if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { -		update_gizmo(); - -		if (p_param == PARAM_SPOT_ANGLE) { -			_change_notify("spot_angle"); -			update_configuration_warning(); -		} else if (p_param == PARAM_RANGE) { -			_change_notify("omni_range"); -			_change_notify("spot_range"); -		} -	} -} - -float Light::get_param(Param p_param) const { - -	ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); -	return param[p_param]; -} - -void Light::set_shadow(bool p_enable) { - -	shadow = p_enable; -	VS::get_singleton()->light_set_shadow(light, p_enable); - -	if (type == VisualServer::LIGHT_SPOT) { -		update_configuration_warning(); -	} -} -bool Light::has_shadow() const { - -	return shadow; -} - -void Light::set_negative(bool p_enable) { - -	negative = p_enable; -	VS::get_singleton()->light_set_negative(light, p_enable); -} -bool Light::is_negative() const { - -	return negative; -} - -void Light::set_cull_mask(uint32_t p_cull_mask) { - -	cull_mask = p_cull_mask; -	VS::get_singleton()->light_set_cull_mask(light, p_cull_mask); -} -uint32_t Light::get_cull_mask() const { - -	return cull_mask; -} - -void Light::set_color(const Color &p_color) { - -	color = p_color; -	VS::get_singleton()->light_set_color(light, p_color); -	// The gizmo color depends on the light color, so update it. -	update_gizmo(); -} -Color Light::get_color() const { - -	return color; -} - -void Light::set_shadow_color(const Color &p_shadow_color) { - -	shadow_color = p_shadow_color; -	VS::get_singleton()->light_set_shadow_color(light, p_shadow_color); -} - -Color Light::get_shadow_color() const { - -	return shadow_color; -} - -void Light::set_shadow_reverse_cull_face(bool p_enable) { -	reverse_cull = p_enable; -	VS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull); -} - -bool Light::get_shadow_reverse_cull_face() const { - -	return reverse_cull; -} - -AABB Light::get_aabb() const { - -	if (type == VisualServer::LIGHT_DIRECTIONAL) { - -		return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - -	} else if (type == VisualServer::LIGHT_OMNI) { - -		return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); - -	} else if (type == VisualServer::LIGHT_SPOT) { - -		float len = param[PARAM_RANGE]; -		float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; -		return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); -	} - -	return AABB(); -} - -Vector<Face3> Light::get_faces(uint32_t p_usage_flags) const { - -	return Vector<Face3>(); -} - -void Light::set_bake_mode(BakeMode p_mode) { -	bake_mode = p_mode; -	VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED); -} - -Light::BakeMode Light::get_bake_mode() const { -	return bake_mode; -} - -void Light::_update_visibility() { - -	if (!is_inside_tree()) -		return; - -	bool editor_ok = true; - -#ifdef TOOLS_ENABLED -	if (editor_only) { -		if (!Engine::get_singleton()->is_editor_hint()) { -			editor_ok = false; -		} else { -			editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); -		} -	} -#else -	if (editor_only) { -		editor_ok = false; -	} -#endif - -	VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok); - -	_change_notify("geometry/visible"); -} - -void Light::_notification(int p_what) { - -	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - -		_update_visibility(); -	} - -	if (p_what == NOTIFICATION_ENTER_TREE) { -		_update_visibility(); -	} -} - -void Light::set_editor_only(bool p_editor_only) { - -	editor_only = p_editor_only; -	_update_visibility(); -} - -bool Light::is_editor_only() const { - -	return editor_only; -} - -void Light::_validate_property(PropertyInfo &property) const { - -	if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") { -		property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; -	} -} - -void Light::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only); -	ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only); - -	ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Light::set_param); -	ClassDB::bind_method(D_METHOD("get_param", "param"), &Light::get_param); - -	ClassDB::bind_method(D_METHOD("set_shadow", "enabled"), &Light::set_shadow); -	ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow); - -	ClassDB::bind_method(D_METHOD("set_negative", "enabled"), &Light::set_negative); -	ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative); - -	ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light::set_cull_mask); -	ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask); - -	ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color); -	ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color); - -	ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light::set_shadow_reverse_cull_face); -	ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light::get_shadow_reverse_cull_face); - -	ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color); -	ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color); - -	ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light::set_bake_mode); -	ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light::get_bake_mode); - -	ADD_GROUP("Light", "light_"); -	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); -	ADD_GROUP("Shadow", "shadow_"); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); -	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); -	ADD_GROUP("Editor", ""); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); -	ADD_GROUP("", ""); - -	BIND_ENUM_CONSTANT(PARAM_ENERGY); -	BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY); -	BIND_ENUM_CONSTANT(PARAM_SPECULAR); -	BIND_ENUM_CONSTANT(PARAM_RANGE); -	BIND_ENUM_CONSTANT(PARAM_ATTENUATION); -	BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); -	BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); -	BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_FADE_START); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); -	BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); -	BIND_ENUM_CONSTANT(PARAM_MAX); - -	BIND_ENUM_CONSTANT(BAKE_DISABLED); -	BIND_ENUM_CONSTANT(BAKE_INDIRECT); -	BIND_ENUM_CONSTANT(BAKE_ALL); -} - -Light::Light(VisualServer::LightType p_type) { - -	type = p_type; -	switch (p_type) { -		case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break; -		case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break; -		case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break; -		default: { -		}; -	} - -	VS::get_singleton()->instance_set_base(get_instance(), light); - -	reverse_cull = false; -	bake_mode = BAKE_INDIRECT; - -	editor_only = false; -	set_color(Color(1, 1, 1, 1)); -	set_shadow(false); -	set_negative(false); -	set_cull_mask(0xFFFFFFFF); - -	set_param(PARAM_ENERGY, 1); -	set_param(PARAM_INDIRECT_ENERGY, 1); -	set_param(PARAM_SPECULAR, 0.5); -	set_param(PARAM_RANGE, 5); -	set_param(PARAM_ATTENUATION, 1); -	set_param(PARAM_SPOT_ANGLE, 45); -	set_param(PARAM_SPOT_ATTENUATION, 1); -	set_param(PARAM_CONTACT_SHADOW_SIZE, 0); -	set_param(PARAM_SHADOW_MAX_DISTANCE, 0); -	set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1); -	set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2); -	set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); -	set_param(PARAM_SHADOW_FADE_START, 0.8); -	set_param(PARAM_SHADOW_NORMAL_BIAS, 0.0); -	set_param(PARAM_SHADOW_BIAS, 0.15); -	set_param(PARAM_SHADOW_FADE_START, 1); -	set_disable_scale(true); -} - -Light::Light() { - -	type = VisualServer::LIGHT_DIRECTIONAL; -	ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead."); -} - -Light::~Light() { - -	VS::get_singleton()->instance_set_base(get_instance(), RID()); - -	if (light.is_valid()) -		VisualServer::get_singleton()->free(light); -} -///////////////////////////////////////// - -void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { - -	shadow_mode = p_mode; -	VS::get_singleton()->light_directional_set_shadow_mode(light, VS::LightDirectionalShadowMode(p_mode)); -} - -DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { - -	return shadow_mode; -} - -void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { -	shadow_depth_range = p_range; -	VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); -} - -DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { - -	return shadow_depth_range; -} - -void DirectionalLight::set_blend_splits(bool p_enable) { - -	blend_splits = p_enable; -	VS::get_singleton()->light_directional_set_blend_splits(light, p_enable); -} - -bool DirectionalLight::is_blend_splits_enabled() const { - -	return blend_splits; -} - -void DirectionalLight::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); -	ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); - -	ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range); -	ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range); - -	ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits); -	ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled); - -	ADD_GROUP("Directional Shadow", "directional_shadow_"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); - -	BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); -	BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); -	BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - -	BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); -	BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); -} - -DirectionalLight::DirectionalLight() : -		Light(VisualServer::LIGHT_DIRECTIONAL) { - -	set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); -	set_param(PARAM_SHADOW_BIAS, 0.1); -	set_param(PARAM_SHADOW_MAX_DISTANCE, 100); -	set_param(PARAM_SHADOW_FADE_START, 0.8); -	set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); -	set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); -	set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - -	blend_splits = false; -} - -void OmniLight::set_shadow_mode(ShadowMode p_mode) { - -	shadow_mode = p_mode; -	VS::get_singleton()->light_omni_set_shadow_mode(light, VS::LightOmniShadowMode(p_mode)); -} - -OmniLight::ShadowMode OmniLight::get_shadow_mode() const { - -	return shadow_mode; -} - -void OmniLight::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight::set_shadow_mode); -	ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight::get_shadow_mode); - -	ADD_GROUP("Omni", "omni_"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); - -	BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID); -	BIND_ENUM_CONSTANT(SHADOW_CUBE); -} - -OmniLight::OmniLight() : -		Light(VisualServer::LIGHT_OMNI) { - -	set_shadow_mode(SHADOW_CUBE); -} - -String SpotLight::get_configuration_warning() const { -	String warning = Light::get_configuration_warning(); - -	if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { -		if (warning != String()) { -			warning += "\n\n"; -		} - -		warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows."); -	} - -	return warning; -} - -void SpotLight::_bind_methods() { - -	ADD_GROUP("Spot", "spot_"); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); -	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION); -}  |