diff options
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 480 |
1 files changed, 0 insertions, 480 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp deleted file mode 100644 index 7c922ce1cd..0000000000 --- a/scene/3d/light.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/*************************************************************************/ -/* light.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "light.h" - -#include "core/engine.h" -#include "core/project_settings.h" -#include "scene/resources/surface_tool.h" - -bool Light::_can_gizmo_scale() const { - - return false; -} - -void Light::set_param(Param p_param, float p_value) { - - ERR_FAIL_INDEX(p_param, PARAM_MAX); - param[p_param] = p_value; - - VS::get_singleton()->light_set_param(light, VS::LightParam(p_param), p_value); - - if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { - update_gizmo(); - - if (p_param == PARAM_SPOT_ANGLE) { - _change_notify("spot_angle"); - update_configuration_warning(); - } else if (p_param == PARAM_RANGE) { - _change_notify("omni_range"); - _change_notify("spot_range"); - } - } -} - -float Light::get_param(Param p_param) const { - - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return param[p_param]; -} - -void Light::set_shadow(bool p_enable) { - - shadow = p_enable; - VS::get_singleton()->light_set_shadow(light, p_enable); - - if (type == VisualServer::LIGHT_SPOT) { - update_configuration_warning(); - } -} -bool Light::has_shadow() const { - - return shadow; -} - -void Light::set_negative(bool p_enable) { - - negative = p_enable; - VS::get_singleton()->light_set_negative(light, p_enable); -} -bool Light::is_negative() const { - - return negative; -} - -void Light::set_cull_mask(uint32_t p_cull_mask) { - - cull_mask = p_cull_mask; - VS::get_singleton()->light_set_cull_mask(light, p_cull_mask); -} -uint32_t Light::get_cull_mask() const { - - return cull_mask; -} - -void Light::set_color(const Color &p_color) { - - color = p_color; - VS::get_singleton()->light_set_color(light, p_color); - // The gizmo color depends on the light color, so update it. - update_gizmo(); -} -Color Light::get_color() const { - - return color; -} - -void Light::set_shadow_color(const Color &p_shadow_color) { - - shadow_color = p_shadow_color; - VS::get_singleton()->light_set_shadow_color(light, p_shadow_color); -} - -Color Light::get_shadow_color() const { - - return shadow_color; -} - -void Light::set_shadow_reverse_cull_face(bool p_enable) { - reverse_cull = p_enable; - VS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull); -} - -bool Light::get_shadow_reverse_cull_face() const { - - return reverse_cull; -} - -AABB Light::get_aabb() const { - - if (type == VisualServer::LIGHT_DIRECTIONAL) { - - return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - - } else if (type == VisualServer::LIGHT_OMNI) { - - return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); - - } else if (type == VisualServer::LIGHT_SPOT) { - - float len = param[PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } - - return AABB(); -} - -Vector<Face3> Light::get_faces(uint32_t p_usage_flags) const { - - return Vector<Face3>(); -} - -void Light::set_bake_mode(BakeMode p_mode) { - bake_mode = p_mode; - VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED); -} - -Light::BakeMode Light::get_bake_mode() const { - return bake_mode; -} - -void Light::_update_visibility() { - - if (!is_inside_tree()) - return; - - bool editor_ok = true; - -#ifdef TOOLS_ENABLED - if (editor_only) { - if (!Engine::get_singleton()->is_editor_hint()) { - editor_ok = false; - } else { - editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); - } - } -#else - if (editor_only) { - editor_ok = false; - } -#endif - - VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok); - - _change_notify("geometry/visible"); -} - -void Light::_notification(int p_what) { - - if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - - _update_visibility(); - } - - if (p_what == NOTIFICATION_ENTER_TREE) { - _update_visibility(); - } -} - -void Light::set_editor_only(bool p_editor_only) { - - editor_only = p_editor_only; - _update_visibility(); -} - -bool Light::is_editor_only() const { - - return editor_only; -} - -void Light::_validate_property(PropertyInfo &property) const { - - if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } -} - -void Light::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only); - ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only); - - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Light::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &Light::get_param); - - ClassDB::bind_method(D_METHOD("set_shadow", "enabled"), &Light::set_shadow); - ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow); - - ClassDB::bind_method(D_METHOD("set_negative", "enabled"), &Light::set_negative); - ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative); - - ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light::set_cull_mask); - ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask); - - ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color); - ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color); - - ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light::set_shadow_reverse_cull_face); - ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light::get_shadow_reverse_cull_face); - - ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color); - ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color); - - ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light::set_bake_mode); - ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light::get_bake_mode); - - ADD_GROUP("Light", "light_"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); - ADD_GROUP("Shadow", "shadow_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); - ADD_GROUP("Editor", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); - ADD_GROUP("", ""); - - BIND_ENUM_CONSTANT(PARAM_ENERGY); - BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY); - BIND_ENUM_CONSTANT(PARAM_SPECULAR); - BIND_ENUM_CONSTANT(PARAM_RANGE); - BIND_ENUM_CONSTANT(PARAM_ATTENUATION); - BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); - BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); - BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); - BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); - BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); - BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); - BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); - BIND_ENUM_CONSTANT(PARAM_SHADOW_FADE_START); - BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); - BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); - BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); - BIND_ENUM_CONSTANT(PARAM_MAX); - - BIND_ENUM_CONSTANT(BAKE_DISABLED); - BIND_ENUM_CONSTANT(BAKE_INDIRECT); - BIND_ENUM_CONSTANT(BAKE_ALL); -} - -Light::Light(VisualServer::LightType p_type) { - - type = p_type; - switch (p_type) { - case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break; - case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break; - case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break; - default: { - }; - } - - VS::get_singleton()->instance_set_base(get_instance(), light); - - reverse_cull = false; - bake_mode = BAKE_INDIRECT; - - editor_only = false; - set_color(Color(1, 1, 1, 1)); - set_shadow(false); - set_negative(false); - set_cull_mask(0xFFFFFFFF); - - set_param(PARAM_ENERGY, 1); - set_param(PARAM_INDIRECT_ENERGY, 1); - set_param(PARAM_SPECULAR, 0.5); - set_param(PARAM_RANGE, 5); - set_param(PARAM_ATTENUATION, 1); - set_param(PARAM_SPOT_ANGLE, 45); - set_param(PARAM_SPOT_ATTENUATION, 1); - set_param(PARAM_CONTACT_SHADOW_SIZE, 0); - set_param(PARAM_SHADOW_MAX_DISTANCE, 0); - set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1); - set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2); - set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); - set_param(PARAM_SHADOW_FADE_START, 0.8); - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.0); - set_param(PARAM_SHADOW_BIAS, 0.15); - set_param(PARAM_SHADOW_FADE_START, 1); - set_disable_scale(true); -} - -Light::Light() { - - type = VisualServer::LIGHT_DIRECTIONAL; - ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead."); -} - -Light::~Light() { - - VS::get_singleton()->instance_set_base(get_instance(), RID()); - - if (light.is_valid()) - VisualServer::get_singleton()->free(light); -} -///////////////////////////////////////// - -void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { - - shadow_mode = p_mode; - VS::get_singleton()->light_directional_set_shadow_mode(light, VS::LightDirectionalShadowMode(p_mode)); -} - -DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { - - return shadow_mode; -} - -void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { - shadow_depth_range = p_range; - VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); -} - -DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { - - return shadow_depth_range; -} - -void DirectionalLight::set_blend_splits(bool p_enable) { - - blend_splits = p_enable; - VS::get_singleton()->light_directional_set_blend_splits(light, p_enable); -} - -bool DirectionalLight::is_blend_splits_enabled() const { - - return blend_splits; -} - -void DirectionalLight::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); - ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); - - ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range); - ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range); - - ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits); - ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled); - - ADD_GROUP("Directional Shadow", "directional_shadow_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); - ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); - - BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); - BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); - BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); -} - -DirectionalLight::DirectionalLight() : - Light(VisualServer::LIGHT_DIRECTIONAL) { - - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); - set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_MAX_DISTANCE, 100); - set_param(PARAM_SHADOW_FADE_START, 0.8); - set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); - set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); - set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - - blend_splits = false; -} - -void OmniLight::set_shadow_mode(ShadowMode p_mode) { - - shadow_mode = p_mode; - VS::get_singleton()->light_omni_set_shadow_mode(light, VS::LightOmniShadowMode(p_mode)); -} - -OmniLight::ShadowMode OmniLight::get_shadow_mode() const { - - return shadow_mode; -} - -void OmniLight::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight::set_shadow_mode); - ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight::get_shadow_mode); - - ADD_GROUP("Omni", "omni_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); - ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); - - BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID); - BIND_ENUM_CONSTANT(SHADOW_CUBE); -} - -OmniLight::OmniLight() : - Light(VisualServer::LIGHT_OMNI) { - - set_shadow_mode(SHADOW_CUBE); -} - -String SpotLight::get_configuration_warning() const { - String warning = Light::get_configuration_warning(); - - if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { - if (warning != String()) { - warning += "\n\n"; - } - - warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows."); - } - - return warning; -} - -void SpotLight::_bind_methods() { - - ADD_GROUP("Spot", "spot_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION); -} |