diff options
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 5b48ee4af8..02d10523e7 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -230,7 +230,6 @@ void Light::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); @@ -249,7 +248,7 @@ void Light::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); - + BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); BIND_ENUM_CONSTANT(PARAM_MAX); } @@ -308,6 +307,16 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { return shadow_mode; } +void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { + shadow_depth_range = p_range; + VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); +} + +DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { + + return shadow_depth_range; +} + void DirectionalLight::set_blend_splits(bool p_enable) { blend_splits = p_enable; @@ -324,6 +333,9 @@ void DirectionalLight::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); + ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range); + ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range); + ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits); ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled); @@ -334,19 +346,27 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); + ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight::DirectionalLight() : Light(VisualServer::LIGHT_DIRECTIONAL) { - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.2); - set_param(PARAM_SHADOW_BIAS, 1.0); + set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); + set_param(PARAM_SHADOW_BIAS, 0.1); set_param(PARAM_SHADOW_MAX_DISTANCE, 200); + set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); + set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; } @@ -385,6 +405,12 @@ void OmniLight::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); + + BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID); + BIND_ENUM_CONSTANT(SHADOW_CUBE); + + BIND_ENUM_CONSTANT(SHADOW_DETAIL_VERTICAL); + BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL); } OmniLight::OmniLight() |