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-rw-r--r--scene/3d/light.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 84a6fecf5e..2322df6a9e 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -135,9 +135,9 @@ AABB Light::get_aabb() const {
return AABB();
}
-DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -248,7 +248,7 @@ void Light::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), _SCS("set_negative"), _SCS("is_negative"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
ADD_GROUP("Shadow","shadow_");
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color"));