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-rw-r--r--scene/3d/label_3d.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index ed2bce253a..f2d3dda792 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -162,19 +162,19 @@ void Label3D::_bind_methods() {
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
}
-void Label3D::_validate_property(PropertyInfo &property) const {
+void Label3D::_validate_property(PropertyInfo &p_property) const {
if (
- property.name == "material_override" ||
- property.name == "material_overlay" ||
- property.name == "lod_bias" ||
- property.name == "gi_mode" ||
- property.name == "gi_lightmap_scale") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.name == "material_override" ||
+ p_property.name == "material_overlay" ||
+ p_property.name == "lod_bias" ||
+ p_property.name == "gi_mode" ||
+ p_property.name == "gi_lightmap_scale") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
+ if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
// Alpha-blended materials can't cast shadows.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}