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Diffstat (limited to 'scene/3d/immediate_geometry_3d.h')
-rw-r--r-- | scene/3d/immediate_geometry_3d.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h new file mode 100644 index 0000000000..6e15450a5b --- /dev/null +++ b/scene/3d/immediate_geometry_3d.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* immediate_geometry_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMMEDIATE_GEOMETRY_3D_H +#define IMMEDIATE_GEOMETRY_3D_H + +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/mesh.h" + +class ImmediateGeometry3D : public GeometryInstance3D { + + GDCLASS(ImmediateGeometry3D, GeometryInstance3D); + + RID im; + //a list of textures drawn need to be kept, to avoid references + // in RenderingServer from becoming invalid if the texture is no longer used + List<Ref<Texture2D>> cached_textures; + bool empty; + AABB aabb; + +protected: + static void _bind_methods(); + +public: + void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>()); + void set_normal(const Vector3 &p_normal); + void set_tangent(const Plane &p_tangent); + void set_color(const Color &p_color); + void set_uv(const Vector2 &p_uv); + void set_uv2(const Vector2 &p_uv2); + + void add_vertex(const Vector3 &p_vertex); + + void end(); + void clear(); + + void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true); + + virtual AABB get_aabb() const; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + + ImmediateGeometry3D(); + ~ImmediateGeometry3D(); +}; + +#endif // IMMEDIATE_GEOMETRY_H |