diff options
Diffstat (limited to 'scene/3d/immediate_geometry_3d.cpp')
-rw-r--r-- | scene/3d/immediate_geometry_3d.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp index 63d4b1ac84..0d0ce1505f 100644 --- a/scene/3d/immediate_geometry_3d.cpp +++ b/scene/3d/immediate_geometry_3d.cpp @@ -31,39 +31,32 @@ #include "immediate_geometry_3d.h" void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) { - RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID()); if (p_texture.is_valid()) cached_textures.push_back(p_texture); } void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) { - RS::get_singleton()->immediate_normal(im, p_normal); } void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) { - RS::get_singleton()->immediate_tangent(im, p_tangent); } void ImmediateGeometry3D::set_color(const Color &p_color) { - RS::get_singleton()->immediate_color(im, p_color); } void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) { - RS::get_singleton()->immediate_uv(im, p_uv); } void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) { - RS::get_singleton()->immediate_uv2(im, p_uv2); } void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) { - RS::get_singleton()->immediate_vertex(im, p_vertex); if (empty) { aabb.position = p_vertex; @@ -75,28 +68,23 @@ void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) { } void ImmediateGeometry3D::end() { - RS::get_singleton()->immediate_end(im); } void ImmediateGeometry3D::clear() { - RS::get_singleton()->immediate_clear(im); empty = true; cached_textures.clear(); } AABB ImmediateGeometry3D::get_aabb() const { - return aabb; } Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { - for (int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); double z0 = Math::sin(lat0); @@ -107,7 +95,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo double zr1 = Math::cos(lat1); for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); @@ -143,7 +130,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo } void ImmediateGeometry3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal); ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent); @@ -157,13 +143,11 @@ void ImmediateGeometry3D::_bind_methods() { } ImmediateGeometry3D::ImmediateGeometry3D() { - im = RenderingServer::get_singleton()->immediate_create(); set_base(im); empty = true; } ImmediateGeometry3D::~ImmediateGeometry3D() { - RenderingServer::get_singleton()->free(im); } |