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Diffstat (limited to 'scene/3d/immediate_geometry.h')
-rw-r--r-- | scene/3d/immediate_geometry.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h deleted file mode 100644 index f9222c75fa..0000000000 --- a/scene/3d/immediate_geometry.h +++ /dev/null @@ -1,73 +0,0 @@ -/*************************************************************************/ -/* immediate_geometry.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMMEDIATE_GEOMETRY_H -#define IMMEDIATE_GEOMETRY_H - -#include "scene/3d/visual_instance.h" -#include "scene/resources/mesh.h" - -class ImmediateGeometry : public GeometryInstance { - - GDCLASS(ImmediateGeometry, GeometryInstance); - - RID im; - //a list of textures drawn need to be kept, to avoid references - // in VisualServer from becoming invalid if the texture is no longer used - List<Ref<Texture2D>> cached_textures; - bool empty; - AABB aabb; - -protected: - static void _bind_methods(); - -public: - void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>()); - void set_normal(const Vector3 &p_normal); - void set_tangent(const Plane &p_tangent); - void set_color(const Color &p_color); - void set_uv(const Vector2 &p_uv); - void set_uv2(const Vector2 &p_uv2); - - void add_vertex(const Vector3 &p_vertex); - - void end(); - void clear(); - - void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true); - - virtual AABB get_aabb() const; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; - - ImmediateGeometry(); - ~ImmediateGeometry(); -}; - -#endif // IMMEDIATE_GEOMETRY_H |