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-rw-r--r--scene/3d/immediate_geometry.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
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index f9222c75fa..0000000000
--- a/scene/3d/immediate_geometry.h
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@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef IMMEDIATE_GEOMETRY_H
-#define IMMEDIATE_GEOMETRY_H
-
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/mesh.h"
-
-class ImmediateGeometry : public GeometryInstance {
-
- GDCLASS(ImmediateGeometry, GeometryInstance);
-
- RID im;
- //a list of textures drawn need to be kept, to avoid references
- // in VisualServer from becoming invalid if the texture is no longer used
- List<Ref<Texture2D>> cached_textures;
- bool empty;
- AABB aabb;
-
-protected:
- static void _bind_methods();
-
-public:
- void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>());
- void set_normal(const Vector3 &p_normal);
- void set_tangent(const Plane &p_tangent);
- void set_color(const Color &p_color);
- void set_uv(const Vector2 &p_uv);
- void set_uv2(const Vector2 &p_uv2);
-
- void add_vertex(const Vector3 &p_vertex);
-
- void end();
- void clear();
-
- void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
-
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
-
- ImmediateGeometry();
- ~ImmediateGeometry();
-};
-
-#endif // IMMEDIATE_GEOMETRY_H