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path: root/scene/3d/gpu_particles_collision_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 322bc60fce..c1e71b9565 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -495,7 +495,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_compute_sdf(&params);
Ref<Image> ret;
- ret.instance();
+ ret.instantiate();
ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, data);
ret->convert(Image::FORMAT_RH); //convert to half, save space
ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function