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path: root/scene/3d/gpu_particles_collision_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index a34a30913e..9127168c58 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -420,7 +420,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
continue;
}
@@ -438,7 +438,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
continue;
}
@@ -475,7 +475,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
Vector<uint8_t> data;
- data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float));
+ data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float));
if (bake_step_function) {
bake_step_function(0, "Baking SDF");