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path: root/scene/3d/gpu_particles_collision_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 5b88a6ec9f..df7d7be1fd 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -73,7 +73,7 @@ void GPUParticlesCollisionSphere::_bind_methods() {
void GPUParticlesCollisionSphere::set_radius(float p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
- update_gizmo();
+ update_gizmos();
}
float GPUParticlesCollisionSphere::get_radius() const {
@@ -103,7 +103,7 @@ void GPUParticlesCollisionBox::_bind_methods() {
void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
- update_gizmo();
+ update_gizmos();
}
Vector3 GPUParticlesCollisionBox::get_extents() const {
@@ -545,7 +545,7 @@ float GPUParticlesCollisionSDF::get_thickness() const {
void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
- update_gizmo();
+ update_gizmos();
}
Vector3 GPUParticlesCollisionSDF::get_extents() const {
@@ -554,7 +554,7 @@ Vector3 GPUParticlesCollisionSDF::get_extents() const {
void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
- update_gizmo();
+ update_gizmos();
}
GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const {
@@ -680,7 +680,7 @@ float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const {
void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
- update_gizmo();
+ update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
@@ -691,7 +691,7 @@ Vector3 GPUParticlesCollisionHeightField::get_extents() const {
void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
- update_gizmo();
+ update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
@@ -761,7 +761,7 @@ float GPUParticlesAttractor3D::get_attenuation() const {
void GPUParticlesAttractor3D::set_directionality(float p_directionality) {
directionality = p_directionality;
RS::get_singleton()->particles_collision_set_attractor_directionality(collision, p_directionality);
- update_gizmo();
+ update_gizmos();
}
float GPUParticlesAttractor3D::get_directionality() const {
@@ -808,7 +808,7 @@ void GPUParticlesAttractorSphere::_bind_methods() {
void GPUParticlesAttractorSphere::set_radius(float p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
- update_gizmo();
+ update_gizmos();
}
float GPUParticlesAttractorSphere::get_radius() const {
@@ -838,7 +838,7 @@ void GPUParticlesAttractorBox::_bind_methods() {
void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
- update_gizmo();
+ update_gizmos();
}
Vector3 GPUParticlesAttractorBox::get_extents() const {
@@ -872,7 +872,7 @@ void GPUParticlesAttractorVectorField::_bind_methods() {
void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
- update_gizmo();
+ update_gizmos();
}
Vector3 GPUParticlesAttractorVectorField::get_extents() const {