diff options
Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 248 |
1 files changed, 171 insertions, 77 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 2c5df48b75..137d578291 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gpu_particles_collision_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gpu_particles_collision_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gpu_particles_collision_3d.h" @@ -58,6 +58,7 @@ GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_ty } GPUParticlesCollision3D::~GPUParticlesCollision3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(collision); } @@ -94,24 +95,42 @@ GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() { /////////////////////////// void GPUParticlesCollisionBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionBox3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); } -void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionBox3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionBox3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesCollisionBox3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesCollisionBox3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionBox3D::get_size() const { + return size; } AABB GPUParticlesCollisionBox3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() : @@ -347,7 +366,9 @@ void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) { WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params, params->size.z); while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task)) { OS::get_singleton()->delay_usec(10000); - bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF"); + if (bake_step_function) { + bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF"); + } } WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } @@ -356,7 +377,7 @@ Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const { static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; int subdiv = subdivs[get_resolution()]; - AABB aabb(-extents, extents * 2); + AABB aabb(-size / 2, size); float cell_size = aabb.get_longest_axis_size() / float(subdiv); @@ -371,7 +392,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; int subdiv = subdivs[get_resolution()]; - AABB aabb(-extents, extents * 2); + AABB aabb(-size / 2, size); float cell_size = aabb.get_longest_axis_size() / float(subdiv); @@ -512,8 +533,8 @@ PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const } void GPUParticlesCollisionSDF3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionSDF3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionSDF3D::get_size); ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution); ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution); @@ -529,7 +550,7 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &GPUParticlesCollisionSDF3D::set_bake_mask_value); ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); @@ -544,6 +565,24 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { BIND_ENUM_CONSTANT(RESOLUTION_MAX); } +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionSDF3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionSDF3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) { thickness = p_thickness; } @@ -552,14 +591,14 @@ float GPUParticlesCollisionSDF3D::get_thickness() const { return thickness; } -void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +void GPUParticlesCollisionSDF3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesCollisionSDF3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionSDF3D::get_size() const { + return size; } void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) { @@ -607,7 +646,7 @@ Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const { } AABB GPUParticlesCollisionSDF3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr; @@ -672,8 +711,8 @@ void GPUParticlesCollisionHeightField3D::_notification(int p_what) { } void GPUParticlesCollisionHeightField3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionHeightField3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionHeightField3D::get_size); ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution); ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution); @@ -684,7 +723,7 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled); ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled"); @@ -701,15 +740,33 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS); } -void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionHeightField3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionHeightField3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesCollisionHeightField3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); RS::get_singleton()->particles_collision_height_field_update(_get_collision()); } -Vector3 GPUParticlesCollisionHeightField3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionHeightField3D::get_size() const { + return size; } void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) { @@ -742,7 +799,7 @@ bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const { } AABB GPUParticlesCollisionHeightField3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() : @@ -817,6 +874,7 @@ GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_ty set_base(collision); } GPUParticlesAttractor3D::~GPUParticlesAttractor3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(collision); } @@ -853,24 +911,42 @@ GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() { /////////////////////////// void GPUParticlesAttractorBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorBox3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); +} - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesAttractorBox3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; } -void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +bool GPUParticlesAttractorBox3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesAttractorBox3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesAttractorBox3D::get_extents() const { - return extents; +Vector3 GPUParticlesAttractorBox3D::get_size() const { + return size; } AABB GPUParticlesAttractorBox3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() : @@ -883,24 +959,42 @@ GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() { /////////////////////////// void GPUParticlesAttractorVectorField3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorVectorField3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorVectorField3D::get_size); ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); } -void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesAttractorVectorField3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesAttractorVectorField3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesAttractorVectorField3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesAttractorVectorField3D::get_extents() const { - return extents; +Vector3 GPUParticlesAttractorVectorField3D::get_size() const { + return size; } void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) { @@ -914,7 +1008,7 @@ Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const { } AABB GPUParticlesAttractorVectorField3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() : |