diff options
Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 110 |
1 files changed, 70 insertions, 40 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 6f94df284a..24bfa7b6de 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -30,6 +30,7 @@ #include "gpu_particles_collision_3d.h" +#include "core/object/worker_thread_pool.h" #include "mesh_instance_3d.h" #include "scene/3d/camera_3d.h" #include "scene/main/viewport.h" @@ -66,7 +67,7 @@ void GPUParticlesCollisionSphere3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius"); } void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) { @@ -96,7 +97,7 @@ void GPUParticlesCollisionBox3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); } void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) { @@ -126,6 +127,10 @@ GPUParticlesCollisionBox3D::~GPUParticlesCollisionBox3D() { void GPUParticlesCollisionSDF3D::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->is_visible_in_tree()) { + if ((mi->get_layer_mask() & bake_mask) == 0) { + return; + } + Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); @@ -339,15 +344,12 @@ void GPUParticlesCollisionSDF3D::_compute_sdf_z(uint32_t p_z, ComputeSDFParams * } void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) { - ThreadWorkPool work_pool; - work_pool.init(); - work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params); - while (!work_pool.is_done_dispatching()) { + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params, params->size.z); + while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task)) { OS::get_singleton()->delay_usec(10000); - bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF"); + bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF"); } - work_pool.end_work(); - work_pool.finish(); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const { @@ -447,7 +449,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { //compute bvh - ERR_FAIL_COND_V(faces.size() <= 1, Ref<Image>()); + ERR_FAIL_COND_V_MSG(faces.size() <= 1, Ref<Image>(), "No faces detected during GPUParticlesCollisionSDF3D bake. Check whether there are visible meshes matching the bake mask within its extents."); LocalVector<FacePos> face_pos; @@ -501,6 +503,16 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { return ret; } +TypedArray<String> GPUParticlesCollisionSDF3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (bake_mask == 0) { + warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); + } + + return warnings; +} + void GPUParticlesCollisionSDF3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents); @@ -514,9 +526,15 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness); ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_thickness", "get_thickness"); + ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &GPUParticlesCollisionSDF3D::set_bake_mask); + ClassDB::bind_method(D_METHOD("get_bake_mask"), &GPUParticlesCollisionSDF3D::get_bake_mask); + ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &GPUParticlesCollisionSDF3D::set_bake_mask_value); + ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512,suffix:px"), "set_resolution", "get_resolution"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); BIND_ENUM_CONSTANT(RESOLUTION_16); @@ -555,6 +573,31 @@ GPUParticlesCollisionSDF3D::Resolution GPUParticlesCollisionSDF3D::get_resolutio return resolution; } +void GPUParticlesCollisionSDF3D::set_bake_mask(uint32_t p_mask) { + bake_mask = p_mask; + update_configuration_warnings(); +} + +uint32_t GPUParticlesCollisionSDF3D::get_bake_mask() const { + return bake_mask; +} + +void GPUParticlesCollisionSDF3D::set_bake_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1 || p_layer_number > 20, vformat("The render layer number (%d) must be between 1 and 20 (inclusive).", p_layer_number)); + uint32_t mask = get_bake_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); + } else { + mask &= ~(1 << (p_layer_number - 1)); + } + set_bake_mask(mask); +} + +bool GPUParticlesCollisionSDF3D::get_bake_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1 || p_layer_number > 20, false, vformat("The render layer number (%d) must be between 1 and 20 (inclusive).", p_layer_number)); + return bake_mask & (1 << (p_layer_number - 1)); +} + void GPUParticlesCollisionSDF3D::set_texture(const Ref<Texture3D> &p_texture) { texture = p_texture; RID tex = texture.is_valid() ? texture->get_rid() : RID(); @@ -594,8 +637,8 @@ void GPUParticlesCollisionHeightField3D::_notification(int p_what) { Camera3D *cam = get_viewport()->get_camera_3d(); if (cam) { Transform3D xform = get_global_transform(); - Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized(); + Vector3 x_axis = xform.basis.get_column(Vector3::AXIS_X).normalized(); + Vector3 z_axis = xform.basis.get_column(Vector3::AXIS_Z).normalized(); float x_len = xform.basis.get_scale().x; float z_len = xform.basis.get_scale().z; @@ -640,18 +683,13 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode); ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode); - ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_mode); - ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled); + ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled); + ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled); - ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio); - ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode"); - ADD_GROUP("Follow Camera", "follow_camera_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled"); BIND_ENUM_CONSTANT(RESOLUTION_256); BIND_ENUM_CONSTANT(RESOLUTION_512); @@ -665,14 +703,6 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS); } -void GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) { - follow_camera_push_ratio = p_follow_camera_push_ratio; -} - -float GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio() const { - return follow_camera_push_ratio; -} - void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); @@ -704,12 +734,12 @@ GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3 return update_mode; } -void GPUParticlesCollisionHeightField3D::set_follow_camera_mode(bool p_enabled) { +void GPUParticlesCollisionHeightField3D::set_follow_camera_enabled(bool p_enabled) { follow_camera_mode = p_enabled; set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS); } -bool GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled() const { +bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const { return follow_camera_mode; } @@ -777,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality); ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); @@ -798,7 +828,7 @@ void GPUParticlesAttractorSphere3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius"); } void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) { @@ -828,7 +858,7 @@ void GPUParticlesAttractorBox3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); } void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) { @@ -861,7 +891,7 @@ void GPUParticlesAttractorVectorField3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); } |