diff options
Diffstat (limited to 'scene/3d/gpu_particles_3d.h')
-rw-r--r-- | scene/3d/gpu_particles_3d.h | 75 |
1 files changed, 54 insertions, 21 deletions
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 0d8dadd31d..5e96f660da 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,8 @@ #ifndef PARTICLES_H #define PARTICLES_H -#include "core/rid.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/material.h" +#include "scene/resources/skin.h" class GPUParticles3D : public GeometryInstance3D { private: @@ -43,9 +42,17 @@ public: enum DrawOrder { DRAW_ORDER_INDEX, DRAW_ORDER_LIFETIME, + DRAW_ORDER_REVERSE_LIFETIME, DRAW_ORDER_VIEW_DEPTH, }; + enum TransformAlign { + TRANSFORM_ALIGN_DISABLED, + TRANSFORM_ALIGN_Z_BILLBOARD, + TRANSFORM_ALIGN_Y_TO_VELOCITY, + TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY + }; + enum { MAX_DRAW_PASSES = 4 }; @@ -55,25 +62,35 @@ private: bool one_shot; int amount; - float lifetime; - float pre_process_time; - float explosiveness_ratio; - float randomness_ratio; - float speed_scale; + double lifetime; + double pre_process_time; + real_t explosiveness_ratio; + real_t randomness_ratio; + double speed_scale; AABB visibility_aabb; bool local_coords; int fixed_fps; bool fractional_delta; + bool interpolate = true; NodePath sub_emitter; + real_t collision_base_size = 0.01; + + bool trail_enabled = false; + double trail_length = 0.3; + + TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED; Ref<Material> process_material; DrawOrder draw_order; Vector<Ref<Mesh>> draw_passes; + Ref<Skin> skin; void _attach_sub_emitter(); + void _skinning_changed(); + protected: static void _bind_methods(); void _notification(int p_what); @@ -85,27 +102,33 @@ public: void set_emitting(bool p_emitting); void set_amount(int p_amount); - void set_lifetime(float p_lifetime); + void set_lifetime(double p_lifetime); void set_one_shot(bool p_one_shot); - void set_pre_process_time(float p_time); - void set_explosiveness_ratio(float p_ratio); - void set_randomness_ratio(float p_ratio); + void set_pre_process_time(double p_time); + void set_explosiveness_ratio(real_t p_ratio); + void set_randomness_ratio(real_t p_ratio); void set_visibility_aabb(const AABB &p_aabb); void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); - void set_speed_scale(float p_scale); + void set_speed_scale(double p_scale); + void set_collision_base_size(real_t p_ratio); + void set_trail_enabled(bool p_enabled); + void set_trail_length(double p_seconds); bool is_emitting() const; int get_amount() const; - float get_lifetime() const; + double get_lifetime() const; bool get_one_shot() const; - float get_pre_process_time() const; - float get_explosiveness_ratio() const; - float get_randomness_ratio() const; + double get_pre_process_time() const; + real_t get_explosiveness_ratio() const; + real_t get_randomness_ratio() const; AABB get_visibility_aabb() const; bool get_use_local_coordinates() const; Ref<Material> get_process_material() const; - float get_speed_scale() const; + double get_speed_scale() const; + real_t get_collision_base_size() const; + bool is_trail_enabled() const; + double get_trail_length() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -113,6 +136,9 @@ public: void set_fractional_delta(bool p_enable); bool get_fractional_delta() const; + void set_interpolate(bool p_enable); + bool get_interpolate() const; + void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; @@ -122,11 +148,17 @@ public: void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh); Ref<Mesh> get_draw_pass_mesh(int p_pass) const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); NodePath get_sub_emitter() const; + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + + void set_transform_align(TransformAlign p_align); + TransformAlign get_transform_align() const; + void restart(); enum EmitFlags { @@ -137,7 +169,7 @@ public: EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM }; - void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); AABB capture_aabb() const; GPUParticles3D(); @@ -145,6 +177,7 @@ public: }; VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign) VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags) #endif // PARTICLES_H |