diff options
Diffstat (limited to 'scene/3d/gpu_particles_3d.h')
-rw-r--r-- | scene/3d/gpu_particles_3d.h | 59 |
1 files changed, 55 insertions, 4 deletions
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index e04473727d..1f9cea79b6 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef PARTICLES_H #define PARTICLES_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" #include "scene/resources/material.h" +#include "scene/resources/skin.h" class GPUParticles3D : public GeometryInstance3D { private: @@ -46,6 +47,13 @@ public: DRAW_ORDER_VIEW_DEPTH, }; + enum TransformAlign { + TRANSFORM_ALIGN_DISABLED, + TRANSFORM_ALIGN_Z_BILLBOARD, + TRANSFORM_ALIGN_Y_TO_VELOCITY, + TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY + }; + enum { MAX_DRAW_PASSES = 4 }; @@ -64,12 +72,25 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + bool interpolate = true; + NodePath sub_emitter; + float collision_base_size; + + bool trail_enabled = false; + float trail_length = 0.3; + + TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED; Ref<Material> process_material; DrawOrder draw_order; Vector<Ref<Mesh>> draw_passes; + Ref<Skin> skin; + + void _attach_sub_emitter(); + + void _skinning_changed(); protected: static void _bind_methods(); @@ -91,6 +112,9 @@ public: void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); void set_speed_scale(float p_scale); + void set_collision_base_size(float p_ratio); + void set_enable_trail(bool p_enabled); + void set_trail_length(float p_seconds); bool is_emitting() const; int get_amount() const; @@ -103,6 +127,9 @@ public: bool get_use_local_coordinates() const; Ref<Material> get_process_material() const; float get_speed_scale() const; + float get_collision_base_size() const; + bool is_trail_enabled() const; + float get_trail_length() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -110,6 +137,9 @@ public: void set_fractional_delta(bool p_enable); bool get_fractional_delta() const; + void set_interpolate(bool p_enable); + bool get_interpolate() const; + void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; @@ -119,15 +149,36 @@ public: void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh); Ref<Mesh> get_draw_pass_mesh(int p_pass) const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; + + void set_sub_emitter(const NodePath &p_path); + NodePath get_sub_emitter() const; + + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + + void set_transform_align(TransformAlign p_align); + TransformAlign get_transform_align() const; void restart(); + enum EmitFlags { + EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, + EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, + EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, + EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, + EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM + }; + + void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + AABB capture_aabb() const; GPUParticles3D(); ~GPUParticles3D(); }; VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign) +VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags) #endif // PARTICLES_H |