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-rw-r--r--scene/3d/gpu_particles_3d.h96
1 files changed, 73 insertions, 23 deletions
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c6653294b..5e96f660da 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,8 @@
#ifndef PARTICLES_H
#define PARTICLES_H
-#include "core/rid.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/material.h"
+#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@@ -43,9 +42,17 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
};
+ enum TransformAlign {
+ TRANSFORM_ALIGN_DISABLED,
+ TRANSFORM_ALIGN_Z_BILLBOARD,
+ TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
+ };
+
enum {
MAX_DRAW_PASSES = 4
};
@@ -55,54 +62,73 @@ private:
bool one_shot;
int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float speed_scale;
+ double lifetime;
+ double pre_process_time;
+ real_t explosiveness_ratio;
+ real_t randomness_ratio;
+ double speed_scale;
AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ bool interpolate = true;
+ NodePath sub_emitter;
+ real_t collision_base_size = 0.01;
+
+ bool trail_enabled = false;
+ double trail_length = 0.3;
+
+ TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
+ Ref<Skin> skin;
+
+ void _attach_sub_emitter();
+
+ void _skinning_changed();
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_pre_process_time(double p_time);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
+ void set_collision_base_size(real_t p_ratio);
+ void set_trail_enabled(bool p_enabled);
+ void set_trail_length(double p_seconds);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ double get_pre_process_time() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
+ real_t get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ double get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -110,6 +136,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -119,15 +148,36 @@ public:
void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
+
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
+
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_transform_align(TransformAlign p_align);
+ TransformAlign get_transform_align() const;
void restart();
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
AABB capture_aabb() const;
GPUParticles3D();
~GPUParticles3D();
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
+VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H