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+/*************************************************************************/
+/* gpu_particles_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_H
+#define PARTICLES_H
+
+#include "core/rid.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/material.h"
+
+class GPUParticles3D : public GeometryInstance3D {
+private:
+ GDCLASS(GPUParticles3D, GeometryInstance3D);
+
+public:
+ enum DrawOrder {
+ DRAW_ORDER_INDEX,
+ DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_VIEW_DEPTH,
+ };
+
+ enum {
+ MAX_DRAW_PASSES = 4
+ };
+
+private:
+ RID particles;
+
+ bool one_shot;
+ int amount;
+ float lifetime;
+ float pre_process_time;
+ float explosiveness_ratio;
+ float randomness_ratio;
+ float speed_scale;
+ AABB visibility_aabb;
+ bool local_coords;
+ int fixed_fps;
+ bool fractional_delta;
+
+ Ref<Material> process_material;
+
+ DrawOrder draw_order;
+
+ Vector<Ref<Mesh>> draw_passes;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
+
+public:
+ AABB get_aabb() const;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ void set_emitting(bool p_emitting);
+ void set_amount(int p_amount);
+ void set_lifetime(float p_lifetime);
+ void set_one_shot(bool p_one_shot);
+ void set_pre_process_time(float p_time);
+ void set_explosiveness_ratio(float p_ratio);
+ void set_randomness_ratio(float p_ratio);
+ void set_visibility_aabb(const AABB &p_aabb);
+ void set_use_local_coordinates(bool p_enable);
+ void set_process_material(const Ref<Material> &p_material);
+ void set_speed_scale(float p_scale);
+
+ bool is_emitting() const;
+ int get_amount() const;
+ float get_lifetime() const;
+ bool get_one_shot() const;
+ float get_pre_process_time() const;
+ float get_explosiveness_ratio() const;
+ float get_randomness_ratio() const;
+ AABB get_visibility_aabb() const;
+ bool get_use_local_coordinates() const;
+ Ref<Material> get_process_material() const;
+ float get_speed_scale() const;
+
+ void set_fixed_fps(int p_count);
+ int get_fixed_fps() const;
+
+ void set_fractional_delta(bool p_enable);
+ bool get_fractional_delta() const;
+
+ void set_draw_order(DrawOrder p_order);
+ DrawOrder get_draw_order() const;
+
+ void set_draw_passes(int p_count);
+ int get_draw_passes() const;
+
+ void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
+
+ virtual String get_configuration_warning() const;
+
+ void restart();
+
+ AABB capture_aabb() const;
+ GPUParticles3D();
+ ~GPUParticles3D();
+};
+
+VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+
+#endif // PARTICLES_H