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path: root/scene/3d/gpu_particles_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index aaaa728838..4e35f37291 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -423,38 +423,41 @@ NodePath GPUParticles3D::get_sub_emitter() const {
}
void GPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
-
- // Use internal process when emitting and one_shot is on so that when
- // the shot ends the editor can properly update
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
+
+ // Use internal process when emitting and one_shot is on so that when
+ // the shot ends the editor can properly update.
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (sub_emitter != NodePath()) {
- _attach_sub_emitter();
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->particles_set_subemitter(particles, RID());
- }
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // make sure particles are updated before rendering occurs if they were active before
- if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
- RS::get_singleton()->particles_request_process(particles);
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // Make sure particles are updated before rendering occurs if they were active before.
+ if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
+ RS::get_singleton()->particles_request_process(particles);
+ }
+ } break;
}
}