summaryrefslogtreecommitdiff
path: root/scene/3d/gpu_particles_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp151
1 files changed, 100 insertions, 51 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 7744c477cb..ec33d7bcab 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -36,16 +36,14 @@
#include "servers/rendering_server.h"
AABB GPUParticles3D::get_aabb() const {
-
return AABB();
}
-Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
void GPUParticles3D::set_emitting(bool p_emitting) {
-
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
if (p_emitting && one_shot) {
@@ -56,157 +54,158 @@ void GPUParticles3D::set_emitting(bool p_emitting) {
}
void GPUParticles3D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
RS::get_singleton()->particles_set_amount(particles, amount);
}
-void GPUParticles3D::set_lifetime(float p_lifetime) {
+void GPUParticles3D::set_lifetime(float p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
void GPUParticles3D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
-
set_process_internal(true);
- if (!one_shot)
+ if (!one_shot) {
RenderingServer::get_singleton()->particles_restart(particles);
+ }
}
- if (!one_shot)
+ if (!one_shot) {
set_process_internal(false);
+ }
}
void GPUParticles3D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void GPUParticles3D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles3D::set_explosiveness_ratio(float p_ratio) {
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void GPUParticles3D::set_randomness_ratio(float p_ratio) {
+void GPUParticles3D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
+void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
update_gizmo();
_change_notify("visibility_aabb");
}
-void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
+void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
}
-void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
+void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
RID material_rid;
- if (process_material.is_valid())
+ if (process_material.is_valid()) {
material_rid = process_material->get_rid();
+ }
RS::get_singleton()->particles_set_process_material(particles, material_rid);
update_configuration_warning();
}
void GPUParticles3D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
-bool GPUParticles3D::is_emitting() const {
+void GPUParticles3D::set_collision_base_size(float p_size) {
+ collision_base_size = p_size;
+ RS::get_singleton()->particles_set_collision_base_size(particles, p_size);
+}
+bool GPUParticles3D::is_emitting() const {
return RS::get_singleton()->particles_get_emitting(particles);
}
-int GPUParticles3D::get_amount() const {
+int GPUParticles3D::get_amount() const {
return amount;
}
-float GPUParticles3D::get_lifetime() const {
+float GPUParticles3D::get_lifetime() const {
return lifetime;
}
-bool GPUParticles3D::get_one_shot() const {
+bool GPUParticles3D::get_one_shot() const {
return one_shot;
}
float GPUParticles3D::get_pre_process_time() const {
-
return pre_process_time;
}
-float GPUParticles3D::get_explosiveness_ratio() const {
+float GPUParticles3D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float GPUParticles3D::get_randomness_ratio() const {
+float GPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}
-AABB GPUParticles3D::get_visibility_aabb() const {
+AABB GPUParticles3D::get_visibility_aabb() const {
return visibility_aabb;
}
-bool GPUParticles3D::get_use_local_coordinates() const {
+bool GPUParticles3D::get_use_local_coordinates() const {
return local_coords;
}
-Ref<Material> GPUParticles3D::get_process_material() const {
+Ref<Material> GPUParticles3D::get_process_material() const {
return process_material;
}
float GPUParticles3D::get_speed_scale() const {
-
return speed_scale;
}
-void GPUParticles3D::set_draw_order(DrawOrder p_order) {
+float GPUParticles3D::get_collision_base_size() const {
+ return collision_base_size;
+}
+void GPUParticles3D::set_draw_order(DrawOrder p_order) {
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
-
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
-
ERR_FAIL_COND(p_count < 1);
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
_change_notify();
}
-int GPUParticles3D::get_draw_passes() const {
+int GPUParticles3D::get_draw_passes() const {
return draw_passes.size();
}
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
-
ERR_FAIL_INDEX(p_pass, draw_passes.size());
draw_passes.write[p_pass] = p_mesh;
RID mesh_rid;
- if (p_mesh.is_valid())
+ if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
+ }
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
@@ -214,7 +213,6 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
}
Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const {
-
ERR_FAIL_INDEX_V(p_pass, draw_passes.size(), Ref<Mesh>());
return draw_passes[p_pass];
@@ -239,12 +237,11 @@ bool GPUParticles3D::get_fractional_delta() const {
}
String GPUParticles3D::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.");
}
- String warnings;
+ String warnings = GeometryInstance3D::get_configuration_warning();
bool meshes_found = false;
bool anim_material_found = false;
@@ -257,7 +254,9 @@ String GPUParticles3D::get_configuration_warning() const {
StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
- if (anim_material_found) break;
+ if (anim_material_found) {
+ break;
+ }
}
}
@@ -266,22 +265,25 @@ String GPUParticles3D::get_configuration_warning() const {
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!meshes_found) {
- if (warnings != String())
+ if (warnings != String()) {
warnings += "\n";
+ }
warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes.");
}
if (process_material.is_null()) {
- if (warnings != String())
+ if (warnings != String()) {
warnings += "\n";
+ }
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
} else {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String())
+ if (warnings != String()) {
warnings += "\n";
+ }
warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
}
}
@@ -290,18 +292,15 @@ String GPUParticles3D::get_configuration_warning() const {
}
void GPUParticles3D::restart() {
-
RenderingServer::get_singleton()->particles_restart(particles);
RenderingServer::get_singleton()->particles_set_emitting(particles, true);
}
AABB GPUParticles3D::capture_aabb() const {
-
return RS::get_singleton()->particles_get_current_aabb(particles);
}
void GPUParticles3D::_validate_property(PropertyInfo &property) const {
-
if (property.name.begins_with("draw_pass_")) {
int index = property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
@@ -311,13 +310,41 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
-void GPUParticles3D::_notification(int p_what) {
+void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
+}
+
+void GPUParticles3D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
+ }
+ }
+}
+void GPUParticles3D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
+ sub_emitter = p_path;
+
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
+
+NodePath GPUParticles3D::get_sub_emitter() const {
+ return sub_emitter;
+}
+
+void GPUParticles3D::_notification(int p_what) {
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
-
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
@@ -325,13 +352,22 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot are on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
if (one_shot && !is_emitting()) {
_change_notify();
set_process_internal(false);
}
}
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
// make sure particles are updated before rendering occurs if they were active before
if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
@@ -341,7 +377,6 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles3D::set_lifetime);
@@ -355,6 +390,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles3D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles3D::get_amount);
@@ -369,6 +405,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles3D::set_draw_order);
@@ -383,8 +420,14 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -394,6 +437,8 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
@@ -403,7 +448,6 @@ void GPUParticles3D::_bind_methods() {
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
-
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
@@ -411,11 +455,16 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
GPUParticles3D::GPUParticles3D() {
-
particles = RS::get_singleton()->particles_create();
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
@@ -433,9 +482,9 @@ GPUParticles3D::GPUParticles3D() {
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_collision_base_size(0.01);
}
GPUParticles3D::~GPUParticles3D() {
-
RS::get_singleton()->free(particles);
}