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path: root/scene/3d/gpu_particles_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 7d77578b01..17a61b3e4d 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -100,7 +100,6 @@ void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
update_gizmo();
- _change_notify("visibility_aabb");
}
void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
@@ -190,7 +189,7 @@ void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
- _change_notify();
+ notify_property_list_changed();
}
int GPUParticles3D::get_draw_passes() const {
@@ -353,7 +352,7 @@ void GPUParticles3D::_notification(int p_what) {
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
- _change_notify();
+ notify_property_list_changed();
set_process_internal(false);
}
}