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-rw-r--r--scene/3d/gpu_particles_3d.cpp111
1 files changed, 53 insertions, 58 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index d18c452ca7..a330b76ec7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -1,36 +1,36 @@
-/*************************************************************************/
-/* gpu_particles_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gpu_particles_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gpu_particles_3d.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB GPUParticles3D::get_aabb() const {
return AABB();
@@ -176,22 +176,22 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
void GPUParticles3D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
update_configuration_warnings();
}
-void GPUParticles3D::set_trail_length(double p_seconds) {
+void GPUParticles3D::set_trail_lifetime(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
- trail_length = p_seconds;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ trail_lifetime = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
}
bool GPUParticles3D::is_trail_enabled() const {
return trail_enabled;
}
-double GPUParticles3D::get_trail_length() const {
- return trail_length;
+double GPUParticles3D::get_trail_lifetime() const {
+ return trail_lifetime;
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
@@ -222,7 +222,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
draw_passes.write[p_pass] = p_mesh;
if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
- draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
+ draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), CONNECT_DEFERRED);
}
RID mesh_rid;
@@ -269,12 +269,8 @@ bool GPUParticles3D::get_interpolate() const {
return interpolate;
}
-TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
- }
+PackedStringArray GPUParticles3D::get_configuration_warnings() const {
+ PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
bool meshes_found = false;
bool anim_material_found = false;
@@ -306,10 +302,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
- const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
if (!anim_material_found && process &&
- (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
- process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
}
@@ -376,16 +372,14 @@ AABB GPUParticles3D::capture_aabb() const {
return RS::get_singleton()->particles_get_current_aabb(particles);
}
-void GPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("draw_pass_")) {
- int index = property.name.get_slicec('_', 2).to_int() - 1;
+void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("draw_pass_")) {
+ int index = p_property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
-
- GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
@@ -554,10 +548,10 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles3D::set_trail_enabled);
- ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+ ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles3D::set_trail_lifetime);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
- ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+ ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles3D::get_trail_lifetime);
ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
@@ -585,9 +579,9 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
ADD_GROUP("Process Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
@@ -629,9 +623,9 @@ GPUParticles3D::GPUParticles3D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_trail_length(0.3);
+ set_trail_lifetime(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
@@ -640,5 +634,6 @@ GPUParticles3D::GPUParticles3D() {
}
GPUParticles3D::~GPUParticles3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(particles);
}