diff options
Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r-- | scene/3d/gpu_particles_3d.cpp | 193 |
1 files changed, 172 insertions, 21 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index e2cfc2ed87..5339b8a8da 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -115,7 +115,7 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) { } RS::get_singleton()->particles_set_process_material(particles, material_rid); - update_configuration_warning(); + update_configuration_warnings(); } void GPUParticles3D::set_speed_scale(float p_scale) { @@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) { RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order)); } +void GPUParticles3D::set_enable_trail(bool p_enabled) { + trail_enabled = p_enabled; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); + update_configuration_warnings(); +} +void GPUParticles3D::set_trail_length(float p_seconds) { + ERR_FAIL_COND(p_seconds < 0.001); + trail_length = p_seconds; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); +} + +bool GPUParticles3D::is_trail_enabled() const { + return trail_enabled; +} +float GPUParticles3D::get_trail_length() const { + return trail_length; +} + GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const { return draw_order; } void GPUParticles3D::set_draw_passes(int p_count) { ERR_FAIL_COND(p_count < 1); + for (int i = p_count; i < draw_passes.size(); i++) { + set_draw_pass_mesh(i, Ref<Mesh>()); + } draw_passes.resize(p_count); RS::get_singleton()->particles_set_draw_passes(particles, p_count); notify_property_list_changed(); @@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const { void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { ERR_FAIL_INDEX(p_pass, draw_passes.size()); + if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) { + draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings)); + } + draw_passes.write[p_pass] = p_mesh; + if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) { + draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED); + } + RID mesh_rid; if (p_mesh.is_valid()) { mesh_rid = p_mesh->get_rid(); @@ -208,7 +237,8 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid); - update_configuration_warning(); + _skinning_changed(); + update_configuration_warnings(); } Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const { @@ -235,13 +265,22 @@ bool GPUParticles3D::get_fractional_delta() const { return fractional_delta; } -String GPUParticles3D::get_configuration_warning() const { +void GPUParticles3D::set_interpolate(bool p_enable) { + interpolate = p_enable; + RS::get_singleton()->particles_set_interpolate(particles, p_enable); +} + +bool GPUParticles3D::get_interpolate() const { + return interpolate; +} + +TypedArray<String> GPUParticles3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (RenderingServer::get_singleton()->is_low_end()) { - return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."); + warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); } - String warnings = GeometryInstance3D::get_configuration_warning(); - bool meshes_found = false; bool anim_material_found = false; @@ -250,7 +289,7 @@ String GPUParticles3D::get_configuration_warning() const { meshes_found = true; for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) { anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr; - StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr()); + BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr()); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); } if (anim_material_found) { @@ -260,30 +299,73 @@ String GPUParticles3D::get_configuration_warning() const { } anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr; - StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr()); - anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); + { + BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr()); + anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES); + } if (!meshes_found) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes."); + warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes.")); } if (process_material.is_null()) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); + warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); if (!anim_material_found && process && (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - if (warnings != String()) { - warnings += "\n"; + warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); + } + } + + if (trail_enabled) { + int dp_count = 0; + bool missing_trails = false; + bool no_materials = false; + + for (int i = 0; i < draw_passes.size(); i++) { + Ref<Mesh> draw_pass = draw_passes[i]; + if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) { + dp_count++; + } + + if (draw_pass.is_valid()) { + int mats_found = 0; + for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) { + BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr()); + if (spat) { + mats_found++; + } + if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) { + missing_trails = true; + } + } + + if (mats_found != draw_passes[i]->get_surface_count()) { + no_materials = true; + } } - warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."); + } + + BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr()); + if (spat) { + no_materials = false; + } + if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) { + missing_trails = true; + } + + if (dp_count && skin.is_valid()) { + warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin.")); + } else if (dp_count == 0 && skin.is_null()) { + warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found.")); + } else if (dp_count > 1) { + warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation).")); + } + + if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) { + warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering.")); } } @@ -375,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) { } } +void GPUParticles3D::_skinning_changed() { + Vector<Transform> xforms; + if (skin.is_valid()) { + xforms.resize(skin->get_bind_count()); + for (int i = 0; i < skin->get_bind_count(); i++) { + xforms.write[i] = skin->get_bind_pose(i); + } + } else { + for (int i = 0; i < draw_passes.size(); i++) { + Ref<Mesh> draw_pass = draw_passes[i]; + if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) { + xforms.resize(draw_pass->get_builtin_bind_pose_count()); + for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) { + xforms.write[i] = draw_pass->get_builtin_bind_pose(j); + } + break; + } + } + } + + RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms); + update_configuration_warnings(); +} + +void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) { + skin = p_skin; + _skinning_changed(); +} +Ref<Skin> GPUParticles3D::get_skin() const { + return skin; +} + +void GPUParticles3D::set_transform_align(TransformAlign p_align) { + ERR_FAIL_INDEX(uint32_t(p_align), 4); + transform_align = p_align; + RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align)); +} +GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const { + return transform_align; +} + void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount); @@ -387,6 +510,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate); ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size); @@ -402,6 +526,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate); ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size); @@ -416,6 +541,9 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes); ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin); + ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin); + ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart); ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb); @@ -424,6 +552,15 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle); + ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail); + ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length); + + ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled); + ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length); + + ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align); + ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); @@ -435,6 +572,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); @@ -442,6 +580,10 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align"); + ADD_GROUP("Trails", "trail_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length"); ADD_GROUP("Process Material", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Draw Passes", "draw_"); @@ -449,6 +591,7 @@ void GPUParticles3D::_bind_methods() { for (int i = 0; i < MAX_DRAW_PASSES; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i); } + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); @@ -461,6 +604,11 @@ void GPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); BIND_CONSTANT(MAX_DRAW_PASSES); + + BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_DISABLED); + BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD); + BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY); } GPUParticles3D::GPUParticles3D() { @@ -471,17 +619,20 @@ GPUParticles3D::GPUParticles3D() { set_one_shot(false); set_amount(8); set_lifetime(1); - set_fixed_fps(0); + set_fixed_fps(30); set_fractional_delta(true); + set_interpolate(true); set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); + set_trail_length(0.3); set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))); set_use_local_coordinates(true); set_draw_passes(1); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); set_collision_base_size(0.01); + set_transform_align(TRANSFORM_ALIGN_DISABLED); } GPUParticles3D::~GPUParticles3D() { |