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path: root/scene/3d/gpu_particles_3d.cpp
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Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp42
1 files changed, 0 insertions, 42 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 01886a730f..1ce25f1e6e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -36,16 +36,13 @@
#include "servers/rendering_server.h"
AABB GPUParticles3D::get_aabb() const {
-
return AABB();
}
Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void GPUParticles3D::set_emitting(bool p_emitting) {
-
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
if (p_emitting && one_shot) {
@@ -56,25 +53,21 @@ void GPUParticles3D::set_emitting(bool p_emitting) {
}
void GPUParticles3D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles3D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
void GPUParticles3D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
-
set_process_internal(true);
if (!one_shot)
RenderingServer::get_singleton()->particles_restart(particles);
@@ -85,34 +78,28 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
}
void GPUParticles3D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
void GPUParticles3D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
void GPUParticles3D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
-
visibility_aabb = p_aabb;
RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
update_gizmo();
_change_notify("visibility_aabb");
}
void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
}
void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
-
process_material = p_material;
RID material_rid;
if (process_material.is_valid())
@@ -123,83 +110,66 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
}
void GPUParticles3D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool GPUParticles3D::is_emitting() const {
-
return RS::get_singleton()->particles_get_emitting(particles);
}
int GPUParticles3D::get_amount() const {
-
return amount;
}
float GPUParticles3D::get_lifetime() const {
-
return lifetime;
}
bool GPUParticles3D::get_one_shot() const {
-
return one_shot;
}
float GPUParticles3D::get_pre_process_time() const {
-
return pre_process_time;
}
float GPUParticles3D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float GPUParticles3D::get_randomness_ratio() const {
-
return randomness_ratio;
}
AABB GPUParticles3D::get_visibility_aabb() const {
-
return visibility_aabb;
}
bool GPUParticles3D::get_use_local_coordinates() const {
-
return local_coords;
}
Ref<Material> GPUParticles3D::get_process_material() const {
-
return process_material;
}
float GPUParticles3D::get_speed_scale() const {
-
return speed_scale;
}
void GPUParticles3D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
-
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
-
ERR_FAIL_COND(p_count < 1);
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
_change_notify();
}
int GPUParticles3D::get_draw_passes() const {
-
return draw_passes.size();
}
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
-
ERR_FAIL_INDEX(p_pass, draw_passes.size());
draw_passes.write[p_pass] = p_mesh;
@@ -214,7 +184,6 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
}
Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const {
-
ERR_FAIL_INDEX_V(p_pass, draw_passes.size(), Ref<Mesh>());
return draw_passes[p_pass];
@@ -239,7 +208,6 @@ bool GPUParticles3D::get_fractional_delta() const {
}
String GPUParticles3D::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.");
}
@@ -291,18 +259,15 @@ String GPUParticles3D::get_configuration_warning() const {
}
void GPUParticles3D::restart() {
-
RenderingServer::get_singleton()->particles_restart(particles);
RenderingServer::get_singleton()->particles_set_emitting(particles, true);
}
AABB GPUParticles3D::capture_aabb() const {
-
return RS::get_singleton()->particles_get_current_aabb(particles);
}
void GPUParticles3D::_validate_property(PropertyInfo &property) const {
-
if (property.name.begins_with("draw_pass_")) {
int index = property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
@@ -313,12 +278,10 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
void GPUParticles3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
-
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
@@ -326,7 +289,6 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot are on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
if (one_shot && !is_emitting()) {
_change_notify();
set_process_internal(false);
@@ -342,7 +304,6 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles3D::set_lifetime);
@@ -404,7 +365,6 @@ void GPUParticles3D::_bind_methods() {
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
-
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
@@ -416,7 +376,6 @@ void GPUParticles3D::_bind_methods() {
}
GPUParticles3D::GPUParticles3D() {
-
particles = RS::get_singleton()->particles_create();
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
@@ -437,6 +396,5 @@ GPUParticles3D::GPUParticles3D() {
}
GPUParticles3D::~GPUParticles3D() {
-
RS::get_singleton()->free(particles);
}