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+/*************************************************************************/
+/* fog_volume.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FOG_VOLUME_H
+#define FOG_VOLUME_H
+
+#include "core/templates/rid.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/main/node.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/material.h"
+
+class FogVolume : public VisualInstance3D {
+ GDCLASS(FogVolume, VisualInstance3D);
+
+ Vector3 extents = Vector3(1, 1, 1);
+ Ref<Material> material;
+ RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
+
+ RID volume;
+
+protected:
+ _FORCE_INLINE_ RID _get_volume() { return volume; }
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_shape(RS::FogVolumeShape p_type);
+ RS::FogVolumeShape get_shape() const;
+
+ void set_material(const Ref<Material> &p_material);
+ Ref<Material> get_material() const;
+
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
+ TypedArray<String> get_configuration_warnings() const override;
+
+ FogVolume();
+ ~FogVolume();
+};
+
+#endif // FOG_VOLUME_H