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-rw-r--r--scene/3d/decal.h44
1 files changed, 21 insertions, 23 deletions
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 31a6315213..e9bda3276d 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -32,8 +32,6 @@
#define DECAL_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class Decal : public VisualInstance3D {
GDCLASS(Decal, VisualInstance3D);
@@ -51,16 +49,16 @@ private:
RID decal;
Vector3 extents = Vector3(1, 1, 1);
Ref<Texture2D> textures[TEXTURE_MAX];
- float emission_energy = 1.0;
- float albedo_mix = 1.0;
+ real_t emission_energy = 1.0;
+ real_t albedo_mix = 1.0;
Color modulate = Color(1, 1, 1, 1);
uint32_t cull_mask = (1 << 20) - 1;
- float normal_fade = 0.0;
- float upper_fade = 0.3;
- float lower_fade = 0.3;
+ real_t normal_fade = 0.0;
+ real_t upper_fade = 0.3;
+ real_t lower_fade = 0.3;
bool distance_fade_enabled = false;
- float distance_fade_begin = 10.0;
- float distance_fade_length = 1.0;
+ real_t distance_fade_begin = 10.0;
+ real_t distance_fade_length = 1.0;
protected:
static void _bind_methods();
@@ -75,32 +73,32 @@ public:
void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture(DecalTexture p_type) const;
- void set_emission_energy(float p_energy);
- float get_emission_energy() const;
+ void set_emission_energy(real_t p_energy);
+ real_t get_emission_energy() const;
- void set_albedo_mix(float p_mix);
- float get_albedo_mix() const;
+ void set_albedo_mix(real_t p_mix);
+ real_t get_albedo_mix() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
- void set_upper_fade(float p_energy);
- float get_upper_fade() const;
+ void set_upper_fade(real_t p_energy);
+ real_t get_upper_fade() const;
- void set_lower_fade(float p_fade);
- float get_lower_fade() const;
+ void set_lower_fade(real_t p_fade);
+ real_t get_lower_fade() const;
- void set_normal_fade(float p_fade);
- float get_normal_fade() const;
+ void set_normal_fade(real_t p_fade);
+ real_t get_normal_fade() const;
void set_enable_distance_fade(bool p_enable);
bool is_distance_fade_enabled() const;
- void set_distance_fade_begin(float p_distance);
- float get_distance_fade_begin() const;
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
- void set_distance_fade_length(float p_length);
- float get_distance_fade_length() const;
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;