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Diffstat (limited to 'scene/3d/decal.h')
-rw-r--r-- | scene/3d/decal.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/scene/3d/decal.h b/scene/3d/decal.h new file mode 100644 index 0000000000..665444829d --- /dev/null +++ b/scene/3d/decal.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* decal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_H +#define DECAL_H + +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/texture.h" +#include "servers/rendering_server.h" + +class Decal : public VisualInstance3D { + GDCLASS(Decal, VisualInstance3D); + +public: + enum DecalTexture { + TEXTURE_ALBEDO, + TEXTURE_NORMAL, + TEXTURE_ORM, + TEXTURE_EMISSION, + TEXTURE_MAX + }; + +private: + RID decal; + Vector3 extents; + Ref<Texture2D> textures[TEXTURE_MAX]; + float emission_energy; + float albedo_mix; + Color modulate; + uint32_t cull_mask; + float normal_fade; + float upper_fade; + float lower_fade; + bool distance_fade_enabled; + float distance_fade_begin; + float distance_fade_length; + +protected: + static void _bind_methods(); + +public: + void set_extents(const Vector3 &p_extents); + Vector3 get_extents() const; + + void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture(DecalTexture p_type) const; + + void set_emission_energy(float p_energy); + float get_emission_energy() const; + + void set_albedo_mix(float p_mix); + float get_albedo_mix() const; + + void set_modulate(Color p_modulate); + Color get_modulate() const; + + void set_upper_fade(float p_energy); + float get_upper_fade() const; + + void set_lower_fade(float p_fade); + float get_lower_fade() const; + + void set_normal_fade(float p_fade); + float get_normal_fade() const; + + void set_enable_distance_fade(bool p_enable); + bool is_distance_fade_enabled() const; + + void set_distance_fade_begin(float p_distance); + float get_distance_fade_begin() const; + + void set_distance_fade_length(float p_length); + float get_distance_fade_length() const; + + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; + + virtual AABB get_aabb() const; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + + Decal(); + ~Decal(); +}; + +VARIANT_ENUM_CAST(Decal::DecalTexture); + +#endif // DECAL_H |