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-rw-r--r--scene/3d/decal.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index e821461772..ce19e76de1 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,21 +49,22 @@ public:
private:
RID decal;
- Vector3 extents;
+ Vector3 extents = Vector3(1, 1, 1);
Ref<Texture2D> textures[TEXTURE_MAX];
- float emission_energy;
- float albedo_mix;
- Color modulate;
- uint32_t cull_mask;
- float normal_fade;
- float upper_fade;
- float lower_fade;
- bool distance_fade_enabled;
- float distance_fade_begin;
- float distance_fade_length;
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float normal_fade = 0.0;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade_enabled = false;
+ float distance_fade_begin = 10.0;
+ float distance_fade_length = 1.0;
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);