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Diffstat (limited to 'scene/3d/decal.cpp')
-rw-r--r--scene/3d/decal.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 05f023721b..c94a99a203 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -53,48 +53,48 @@ Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const {
return textures[p_type];
}
-void Decal::set_emission_energy(float p_energy) {
+void Decal::set_emission_energy(real_t p_energy) {
emission_energy = p_energy;
RS::get_singleton()->decal_set_emission_energy(decal, emission_energy);
}
-float Decal::get_emission_energy() const {
+real_t Decal::get_emission_energy() const {
return emission_energy;
}
-void Decal::set_albedo_mix(float p_mix) {
+void Decal::set_albedo_mix(real_t p_mix) {
albedo_mix = p_mix;
RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix);
}
-float Decal::get_albedo_mix() const {
+real_t Decal::get_albedo_mix() const {
return albedo_mix;
}
-void Decal::set_upper_fade(float p_fade) {
+void Decal::set_upper_fade(real_t p_fade) {
upper_fade = p_fade;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
-float Decal::get_upper_fade() const {
+real_t Decal::get_upper_fade() const {
return upper_fade;
}
-void Decal::set_lower_fade(float p_fade) {
+void Decal::set_lower_fade(real_t p_fade) {
lower_fade = p_fade;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
-float Decal::get_lower_fade() const {
+real_t Decal::get_lower_fade() const {
return lower_fade;
}
-void Decal::set_normal_fade(float p_fade) {
+void Decal::set_normal_fade(real_t p_fade) {
normal_fade = p_fade;
RS::get_singleton()->decal_set_normal_fade(decal, normal_fade);
}
-float Decal::get_normal_fade() const {
+real_t Decal::get_normal_fade() const {
return normal_fade;
}
@@ -117,21 +117,21 @@ bool Decal::is_distance_fade_enabled() const {
return distance_fade_enabled;
}
-void Decal::set_distance_fade_begin(float p_distance) {
+void Decal::set_distance_fade_begin(real_t p_distance) {
distance_fade_begin = p_distance;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
}
-float Decal::get_distance_fade_begin() const {
+real_t Decal::get_distance_fade_begin() const {
return distance_fade_begin;
}
-void Decal::set_distance_fade_length(float p_length) {
+void Decal::set_distance_fade_length(real_t p_length) {
distance_fade_length = p_length;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
}
-float Decal::get_distance_fade_length() const {
+real_t Decal::get_distance_fade_length() const {
return distance_fade_length;
}