diff options
Diffstat (limited to 'scene/3d/decal.cpp')
-rw-r--r-- | scene/3d/decal.cpp | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index fb72e10171..7d6abe458a 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,6 @@ void Decal::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->decal_set_extents(decal, p_extents); update_gizmo(); - _change_notify("extents"); } Vector3 Decal::get_extents() const { @@ -110,6 +109,7 @@ Color Decal::get_modulate() const { void Decal::set_enable_distance_fade(bool p_enable) { distance_fade_enabled = p_enable; RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); + notify_property_list_changed(); } bool Decal::is_distance_fade_enabled() const { @@ -154,6 +154,12 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } +void Decal::_validate_property(PropertyInfo &property) const { + if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void Decal::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); @@ -220,18 +226,6 @@ void Decal::_bind_methods() { } Decal::Decal() { - extents = Vector3(1, 1, 1); - emission_energy = 1.0; - modulate = Color(1, 1, 1, 1); - albedo_mix = 1.0; - cull_mask = (1 << 20) - 1; - upper_fade = 0.3; - lower_fade = 0.3; - normal_fade = 0; - distance_fade_enabled = false; - distance_fade_begin = 10; - distance_fade_length = 1; - decal = RenderingServer::get_singleton()->decal_create(); RS::get_singleton()->instance_set_base(get_instance(), decal); } |