diff options
Diffstat (limited to 'scene/3d/cpu_particles_3d.cpp')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index a79fd15b1a..719dc42f3a 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -33,7 +33,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/main/viewport.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -983,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; - // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y)); @@ -1343,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_draw_order(DrawOrder(particles->get_draw_order())); set_mesh(particles->get_draw_pass_mesh(0)); - Ref<ParticlesMaterial> material = particles->get_process_material(); + Ref<ParticleProcessMaterial> material = particles->get_process_material(); if (material.is_null()) { return; } @@ -1364,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); - set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y)); - set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y)); + set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); set_emission_box_extents(material->get_emission_box_extents()); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); @@ -1382,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_gravity(material->get_gravity()); set_lifetime_randomness(material->get_lifetime_randomness()); -#define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ - { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) \ - set_param_curve(m_param, ctex->get_curve()); \ - } \ - set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); +#define CONVERT_PARAM(m_param) \ + set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); |