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Diffstat (limited to 'scene/3d/cpu_particles_3d.cpp')
-rw-r--r--scene/3d/cpu_particles_3d.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index a79fd15b1a..719dc42f3a 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -33,7 +33,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/viewport.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB CPUParticles3D::get_aabb() const {
return AABB();
@@ -983,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
@@ -1343,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_draw_order(DrawOrder(particles->get_draw_order()));
set_mesh(particles->get_draw_pass_mesh(0));
- Ref<ParticlesMaterial> material = particles->get_process_material();
+ Ref<ParticleProcessMaterial> material = particles->get_process_material();
if (material.is_null()) {
return;
}
@@ -1364,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_initial_ramp(gti->get_gradient());
}
- set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
- set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
- Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;
scale_curve_x = scale3D->get_curve_x();
@@ -1382,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_gravity(material->get_gravity());
set_lifetime_randomness(material->get_lifetime_randomness());
-#define CONVERT_PARAM(m_param) \
- set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) \
- set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
+#define CONVERT_PARAM(m_param) \
+ set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
+ if (ctex.is_valid()) \
+ set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);