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-rw-r--r--scene/3d/cpu_particles_3d.cpp170
1 files changed, 68 insertions, 102 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index c977e0d4aa..7825119e6e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
return Vector<Face3>();
}
@@ -73,7 +73,7 @@ void CPUParticles3D::set_amount(int p_amount) {
}
particle_data.resize((12 + 4 + 4) * p_amount);
- RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
+ RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
particle_order.resize(p_amount);
}
@@ -368,17 +368,17 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles3D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- if (p_flag == FLAG_DISABLE_Z) {
- _change_notify();
+void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
+ if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
+ notify_property_list_changed();
}
}
-bool CPUParticles3D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
@@ -459,7 +459,7 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
@@ -575,7 +575,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
cycle++;
if (one_shot && cycle > 0) {
set_emitting(false);
- _change_notify();
+ notify_property_list_changed();
}
}
@@ -646,6 +646,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
restart = true;
}
+ float tv = 0.0;
+
if (restart) {
if (!emitting) {
p.active = false;
@@ -660,12 +662,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
p.seed = Math::rand();
@@ -675,14 +677,14 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- if (flags[FLAG_DISABLE_Z]) {
- float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
} else {
//initiate velocity spread in 3D
- float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.x, direction.z) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * spread);
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
@@ -706,8 +708,9 @@ void CPUParticles3D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
case EMISSION_SHAPE_BOX: {
@@ -725,12 +728,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.origin = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector3 normal = emission_normals.get(random_idx);
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.tangent());
+ m2.set_axis(1, normal_2d.orthogonal());
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
@@ -762,7 +765,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform = emission_xform * p.transform;
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -771,66 +774,68 @@ void CPUParticles3D::_particles_process(float p_delta) {
continue;
} else if (p.time > p.lifetime) {
p.active = false;
+ tv = 1.0;
} else {
uint32_t alt_seed = p.seed;
p.time += local_delta;
p.custom[1] = p.time / lifetime;
+ tv = p.time / p.lifetime;
float tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
float tex_orbit_velocity = 0.0;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
}
float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
float tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
float tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
float tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
float tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
+ tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
float tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
Vector3 force = gravity;
Vector3 position = p.transform.origin;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
position.z = 0.0;
}
//apply linear acceleration
@@ -840,7 +845,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector3 diff = position - org;
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
@@ -852,10 +857,10 @@ void CPUParticles3D::_particles_process(float p_delta) {
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ float ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -887,15 +892,15 @@ void CPUParticles3D::_particles_process(float p_delta) {
float tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
+ tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
float tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
float hue_rot_c = Math::cos(hue_rot_angle);
float hue_rot_s = Math::sin(hue_rot_angle);
@@ -911,7 +916,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
if (color_ramp.is_valid()) {
- p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
+ p.color = color_ramp->get_color_at_offset(tv) * color;
} else {
p.color = color;
}
@@ -923,8 +928,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_DISABLE_Z]) {
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -941,7 +946,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
} else {
//orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -959,7 +964,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
//turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
+ if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
p.transform.basis = p.transform.basis * rot_y;
}
@@ -973,7 +978,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -1199,9 +1204,9 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
- set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1318,8 +1323,8 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles3D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles3D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
@@ -1351,10 +1356,10 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1426,10 +1431,10 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1440,13 +1445,6 @@ void CPUParticles3D::_bind_methods() {
}
CPUParticles3D::CPUParticles3D() {
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- redraw = false;
- emitting = false;
-
set_notify_transform(true);
multimesh = RenderingServer::get_singleton()->multimesh_create();
@@ -1454,23 +1452,8 @@ CPUParticles3D::CPUParticles3D() {
set_base(multimesh);
set_emitting(true);
- set_one_shot(false);
set_amount(8);
- set_lifetime(1);
- set_fixed_fps(0);
- set_fractional_delta(true);
- set_pre_process_time(0);
- set_explosiveness_ratio(0);
- set_randomness_ratio(0);
- set_lifetime_randomness(0);
- set_use_local_coordinates(true);
-
- set_draw_order(DRAW_ORDER_INDEX);
- set_speed_scale(1);
-
- set_direction(Vector3(1, 0, 0));
- set_spread(45);
- set_flatness(0);
+
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
@@ -1483,23 +1466,6 @@ CPUParticles3D::CPUParticles3D() {
set_param(PARAM_HUE_VARIATION, 0);
set_param(PARAM_ANIM_SPEED, 0);
set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_box_extents(Vector3(1, 1, 1));
-
- set_gravity(Vector3(0, -9.8, 0));
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
-
- can_update = false;
-
- set_color(Color(1, 1, 1, 1));
}
CPUParticles3D::~CPUParticles3D() {