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path: root/scene/3d/cpu_particles_3d.cpp
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Diffstat (limited to 'scene/3d/cpu_particles_3d.cpp')
-rw-r--r--scene/3d/cpu_particles_3d.cpp80
1 files changed, 0 insertions, 80 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 414dc6f97b..631ab4e0f7 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -36,16 +36,13 @@
#include "servers/rendering_server.h"
AABB CPUParticles3D::get_aabb() const {
-
return AABB();
}
Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void CPUParticles3D::set_emitting(bool p_emitting) {
-
if (emitting == p_emitting)
return;
@@ -60,7 +57,6 @@ void CPUParticles3D::set_emitting(bool p_emitting) {
}
void CPUParticles3D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
@@ -79,97 +75,76 @@ void CPUParticles3D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
void CPUParticles3D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
void CPUParticles3D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
}
void CPUParticles3D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
}
void CPUParticles3D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
}
void CPUParticles3D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
}
void CPUParticles3D::set_lifetime_randomness(float p_random) {
-
lifetime_randomness = p_random;
}
void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
}
void CPUParticles3D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
}
bool CPUParticles3D::is_emitting() const {
-
return emitting;
}
int CPUParticles3D::get_amount() const {
-
return particles.size();
}
float CPUParticles3D::get_lifetime() const {
-
return lifetime;
}
bool CPUParticles3D::get_one_shot() const {
-
return one_shot;
}
float CPUParticles3D::get_pre_process_time() const {
-
return pre_process_time;
}
float CPUParticles3D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float CPUParticles3D::get_randomness_ratio() const {
-
return randomness_ratio;
}
float CPUParticles3D::get_lifetime_randomness() const {
-
return lifetime_randomness;
}
bool CPUParticles3D::get_use_local_coordinates() const {
-
return local_coords;
}
float CPUParticles3D::get_speed_scale() const {
-
return speed_scale;
}
void CPUParticles3D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
}
CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
-
return draw_order;
}
void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
-
mesh = p_mesh;
if (mesh.is_valid()) {
RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
@@ -179,7 +154,6 @@ void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
}
Ref<Mesh> CPUParticles3D::get_mesh() const {
-
return mesh;
}
@@ -200,7 +174,6 @@ bool CPUParticles3D::get_fractional_delta() const {
}
String CPUParticles3D::get_configuration_warning() const {
-
String warnings;
bool mesh_found = false;
@@ -236,7 +209,6 @@ String CPUParticles3D::get_configuration_warning() const {
}
void CPUParticles3D::restart() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;
@@ -256,62 +228,51 @@ void CPUParticles3D::restart() {
}
void CPUParticles3D::set_direction(Vector3 p_direction) {
-
direction = p_direction;
}
Vector3 CPUParticles3D::get_direction() const {
-
return direction;
}
void CPUParticles3D::set_spread(float p_spread) {
-
spread = p_spread;
}
float CPUParticles3D::get_spread() const {
-
return spread;
}
void CPUParticles3D::set_flatness(float p_flatness) {
-
flatness = p_flatness;
}
float CPUParticles3D::get_flatness() const {
-
return flatness;
}
void CPUParticles3D::set_param(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
float CPUParticles3D::get_param(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
void CPUParticles3D::set_param_randomness(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
float CPUParticles3D::get_param_randomness(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
-
Ref<Curve> curve = p_curve;
if (!curve.is_valid())
return;
@@ -320,7 +281,6 @@ static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_
}
void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
curve_parameters[p_param] = p_curve;
@@ -351,7 +311,6 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_SCALE: {
-
} break;
case PARAM_HUE_VARIATION: {
_adjust_curve_range(p_curve, -1, 1);
@@ -366,29 +325,24 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
}
}
Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
return curve_parameters[p_param];
}
void CPUParticles3D::set_color(const Color &p_color) {
-
color = p_color;
}
Color CPUParticles3D::get_color() const {
-
return color;
}
void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
-
color_ramp = p_ramp;
}
Ref<Gradient> CPUParticles3D::get_color_ramp() const {
-
return color_ramp;
}
@@ -411,49 +365,39 @@ void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
}
void CPUParticles3D::set_emission_sphere_radius(float p_radius) {
-
emission_sphere_radius = p_radius;
}
void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
-
emission_box_extents = p_extents;
}
void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
-
emission_points = p_points;
}
void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
-
emission_normals = p_normals;
}
void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
-
emission_colors = p_colors;
}
float CPUParticles3D::get_emission_sphere_radius() const {
-
return emission_sphere_radius;
}
Vector3 CPUParticles3D::get_emission_box_extents() const {
-
return emission_box_extents;
}
Vector<Vector3> CPUParticles3D::get_emission_points() const {
-
return emission_points;
}
Vector<Vector3> CPUParticles3D::get_emission_normals() const {
-
return emission_normals;
}
Vector<Color> CPUParticles3D::get_emission_colors() const {
-
return emission_colors;
}
@@ -461,17 +405,14 @@ CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
return emission_shape;
}
void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
-
gravity = p_gravity;
}
Vector3 CPUParticles3D::get_gravity() const {
-
return gravity;
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
@@ -498,7 +439,6 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
}
static uint32_t idhash(uint32_t x) {
-
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = (x >> uint32_t(16)) ^ x;
@@ -519,7 +459,6 @@ static float rand_from_seed(uint32_t &seed) {
}
void CPUParticles3D::_update_internal() {
-
if (particles.size() == 0 || !is_visible_in_tree()) {
_set_redraw(false);
return;
@@ -547,7 +486,6 @@ void CPUParticles3D::_update_internal() {
bool processed = false;
if (time == 0 && pre_process_time > 0.0) {
-
float frame_time;
if (fixed_fps > 0)
frame_time = 1.0 / fixed_fps;
@@ -594,7 +532,6 @@ void CPUParticles3D::_update_internal() {
}
void CPUParticles3D::_particles_process(float p_delta) {
-
p_delta *= speed_scale;
int pcount = particles.size();
@@ -623,7 +560,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
float system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
-
Particle &p = parray[i];
if (!emitting && !p.active)
@@ -681,7 +617,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
if (restart) {
-
if (!emitting) {
p.active = false;
continue;
@@ -750,7 +685,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
-
int pc = emission_points.size();
if (pc == 0)
break;
@@ -805,7 +739,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
} else if (p.time > p.lifetime) {
p.active = false;
} else {
-
uint32_t alt_seed = p.seed;
p.time += local_delta;
@@ -875,7 +808,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
if (flags[FLAG_DISABLE_Z]) {
-
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
@@ -903,7 +835,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
-
float v = p.velocity.length();
float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
@@ -960,7 +891,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.color *= p.base_color;
if (flags[FLAG_DISABLE_Z]) {
-
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
@@ -1047,7 +977,6 @@ void CPUParticles3D::_update_particle_data_buffer() {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
-
// will look different from Particles in editor as this is based on the camera in the scenetree
// and not the editor camera
dir = inv_emission_transform.xform(dir).normalized();
@@ -1064,7 +993,6 @@ void CPUParticles3D::_update_particle_data_buffer() {
}
for (int i = 0; i < pc; i++) {
-
int idx = order ? order[i] : i;
Transform t = r[idx].transform;
@@ -1131,7 +1059,6 @@ void CPUParticles3D::_set_redraw(bool p_redraw) {
}
void CPUParticles3D::_update_render_thread() {
-
MutexLock lock(update_mutex);
if (can_update) {
@@ -1141,7 +1068,6 @@ void CPUParticles3D::_update_render_thread() {
}
void CPUParticles3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
set_process_internal(emitting);
@@ -1165,11 +1091,9 @@ void CPUParticles3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
inv_emission_transform = get_global_transform().affine_inverse();
if (!local_coords) {
-
int pc = particles.size();
float *w = particle_data.ptrw();
@@ -1177,7 +1101,6 @@ void CPUParticles3D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
-
Transform t = inv_emission_transform * r[i].transform;
if (r[i].active) {
@@ -1206,7 +1129,6 @@ void CPUParticles3D::_notification(int p_what) {
}
void CPUParticles3D::convert_from_particles(Node *p_particles) {
-
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
@@ -1276,7 +1198,6 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
}
void CPUParticles3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
@@ -1481,7 +1402,6 @@ void CPUParticles3D::_bind_methods() {
}
CPUParticles3D::CPUParticles3D() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;