diff options
Diffstat (limited to 'scene/3d/cpu_particles.cpp')
-rw-r--r-- | scene/3d/cpu_particles.cpp | 101 |
1 files changed, 41 insertions, 60 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index b07848e02e..469a1e87db 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,20 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { + if (emitting) set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } } void CPUParticles::set_amount(int p_amount) { @@ -343,7 +331,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const { @@ -556,7 +545,7 @@ void CPUParticles::_particles_process(float p_delta) { if (restart_time >= prev_time && restart_time < time) { restart = true; if (fractional_delta) { - local_delta = (time - restart_time) * lifetime; + local_delta = time - restart_time; } } @@ -564,13 +553,13 @@ void CPUParticles::_particles_process(float p_delta) { if (restart_time >= prev_time) { restart = true; if (fractional_delta) { - local_delta = (1.0 - restart_time + time) * lifetime; + local_delta = lifetime - restart_time + time; } } else if (restart_time < time) { restart = true; if (fractional_delta) { - local_delta = (time - restart_time) * lifetime; + local_delta = time - restart_time; } } } @@ -605,19 +594,14 @@ void CPUParticles::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad; - float angle2_rad; - if (flags[FLAG_DISABLE_Z]) { - - angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); - } else { //initiate velocity spread in 3D - angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; - angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -1009,6 +993,27 @@ void CPUParticles::_update_particle_data_buffer() { #endif } +void CPUParticles::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + void CPUParticles::_update_render_thread() { #ifndef NO_THREADS @@ -1027,31 +1032,11 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { @@ -1059,26 +1044,20 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { - inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1087,6 +1066,7 @@ void CPUParticles::_notification(int p_what) { return; } } + _set_redraw(true); bool processed = false; @@ -1243,7 +1223,7 @@ void CPUParticles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); @@ -1411,6 +1391,7 @@ CPUParticles::CPUParticles() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; multimesh = VisualServer::get_singleton()->multimesh_create(); set_base(multimesh); |