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-rw-r--r--scene/3d/cpu_particles.cpp39
1 files changed, 32 insertions, 7 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index fa14174089..ec51c31674 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "cpu_particles.h"
-#include "particles.h"
#include "scene/3d/camera.h"
-#include "scene/main/viewport.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/3d/particles.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
AABB CPUParticles::get_aabb() const {
@@ -442,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;