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Diffstat (limited to 'scene/3d/cpu_particles.cpp')
-rw-r--r--scene/3d/cpu_particles.cpp178
1 files changed, 102 insertions, 76 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 93ff60bc4e..86daabefd2 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -46,9 +46,17 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
+ if (emitting == p_emitting)
+ return;
+
emitting = p_emitting;
- if (emitting)
+ if (emitting) {
set_process_internal(true);
+
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (time == 0)
+ _update_internal();
+ }
}
void CPUParticles::set_amount(int p_amount) {
@@ -232,8 +240,7 @@ void CPUParticles::restart() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
-
- set_emitting(true);
+ emitting = false;
{
int pc = particles.size();
@@ -243,6 +250,8 @@ void CPUParticles::restart() {
w[i].active = false;
}
}
+
+ set_emitting(true);
}
void CPUParticles::set_direction(Vector3 p_direction) {
@@ -508,6 +517,81 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
+void CPUParticles::_update_internal() {
+
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
+ return;
+ }
+
+ float delta = get_process_delta_time();
+ if (emitting) {
+ inactive_time = 0;
+ } else {
+ inactive_time += delta;
+ if (inactive_time > lifetime * 1.2) {
+ set_process_internal(false);
+ _set_redraw(false);
+
+ //reset variables
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+ return;
+ }
+ }
+ _set_redraw(true);
+
+ bool processed = false;
+
+ if (time == 0 && pre_process_time > 0.0) {
+
+ float frame_time;
+ if (fixed_fps > 0)
+ frame_time = 1.0 / fixed_fps;
+ else
+ frame_time = 1.0 / 30.0;
+
+ float todo = pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(frame_time);
+ processed = true;
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ float frame_time = 1.0 / fixed_fps;
+ float decr = frame_time;
+
+ float ldelta = delta;
+ if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
+ ldelta = 0.1;
+ } else if (ldelta <= 0.0) { //unlikely but..
+ ldelta = 0.001;
+ }
+ float todo = frame_remainder + ldelta;
+
+ while (todo >= frame_time) {
+ _particles_process(frame_time);
+ processed = true;
+ todo -= decr;
+ }
+
+ frame_remainder = todo;
+
+ } else {
+ _particles_process(delta);
+ processed = true;
+ }
+
+ if (processed) {
+ _update_particle_data_buffer();
+ }
+}
+
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -1040,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) {
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ }
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
@@ -1068,85 +1154,24 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
set_process_internal(emitting);
+
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0))
+ _update_internal();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
_set_redraw(false);
}
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
- if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
- return;
- }
-
- float delta = get_process_delta_time();
- if (emitting) {
- inactive_time = 0;
- } else {
- inactive_time += delta;
- if (inactive_time > lifetime * 1.2) {
- set_process_internal(false);
- _set_redraw(false);
-
- //reset variables
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- return;
- }
- }
- _set_redraw(true);
-
- bool processed = false;
-
- if (time == 0 && pre_process_time > 0.0) {
-
- float frame_time;
- if (fixed_fps > 0)
- frame_time = 1.0 / fixed_fps;
- else
- frame_time = 1.0 / 30.0;
-
- float todo = pre_process_time;
-
- while (todo >= 0) {
- _particles_process(frame_time);
- processed = true;
- todo -= frame_time;
- }
- }
-
- if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
-
- float ldelta = delta;
- if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
- ldelta = 0.1;
- } else if (ldelta <= 0.0) { //unlikely but..
- ldelta = 0.001;
- }
- float todo = frame_remainder + ldelta;
-
- while (todo >= frame_time) {
- _particles_process(frame_time);
- processed = true;
- todo -= decr;
- }
-
- frame_remainder = todo;
-
- } else {
- _particles_process(delta);
- processed = true;
- }
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0))
+ _update_internal();
+ }
- if (processed) {
- _update_particle_data_buffer();
- }
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ _update_internal();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
@@ -1472,6 +1497,7 @@ CPUParticles::CPUParticles() {
frame_remainder = 0;
cycle = 0;
redraw = false;
+ emitting = false;
set_notify_transform(true);