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Diffstat (limited to 'scene/3d/collision_shape_3d.h')
-rw-r--r--scene/3d/collision_shape_3d.h22
1 files changed, 8 insertions, 14 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 8515d292af..cb7fe21eae 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,27 +33,21 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
+
class CollisionObject3D;
class CollisionShape3D : public Node3D {
-
GDCLASS(CollisionShape3D, Node3D);
OBJ_CATEGORY("3D Physics Nodes");
Ref<Shape3D> shape;
- uint32_t owner_id;
- CollisionObject3D *parent;
-
- Node *debug_shape;
- bool debug_shape_dirty;
+ uint32_t owner_id = 0;
+ CollisionObject3D *parent = nullptr;
void resource_changed(RES res);
- bool disabled;
+ bool disabled = false;
protected:
- void _update_debug_shape();
- void _shape_changed();
-
void _update_in_shape_owner(bool p_xform_only = false);
protected:
@@ -61,7 +55,7 @@ protected:
static void _bind_methods();
public:
- void make_convex_from_brothers();
+ void make_convex_from_siblings();
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
@@ -69,7 +63,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape3D();
~CollisionShape3D();