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Diffstat (limited to 'scene/3d/collision_shape_3d.cpp')
-rw-r--r--scene/3d/collision_shape_3d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index e1c691b89a..47966c772b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void CollisionShape3D::make_convex_from_siblings() {
if (m.is_valid()) {
for (int j = 0; j < m->get_surface_count(); j++) {
Array a = m->surface_get_arrays(j);
- if (!a.empty()) {
+ if (!a.is_empty()) {
Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
for (int k = 0; k < v.size(); k++) {
vertices.append(mi->get_transform().xform(v[k]));
@@ -127,14 +127,14 @@ String CollisionShape3D::get_configuration_warning() const {
String warning = Node3D::get_configuration_warning();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
if (!shape.is_valid()) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
@@ -144,7 +144,7 @@ String CollisionShape3D::get_configuration_warning() const {
Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape) &&
Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");