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+/*************************************************************************/
+/* body_shape.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef COLLISION_SHAPE_H
+#define COLLISION_SHAPE_H
+
+#include "scene/3d/spatial.h"
+#include "scene/resources/shape.h"
+class CollisionObject;
+class CollisionShape : public Spatial {
+
+ GDCLASS(CollisionShape, Spatial);
+ OBJ_CATEGORY("3D Physics Nodes");
+
+ Ref<Shape> shape;
+
+ uint32_t owner_id;
+ CollisionObject *parent;
+
+ Node *debug_shape;
+
+ void resource_changed(RES res);
+ bool disabled;
+
+ void _create_debug_shape();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void make_convex_from_brothers();
+
+ void set_shape(const Ref<Shape> &p_shape);
+ Ref<Shape> get_shape() const;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ String get_configuration_warning() const;
+
+ CollisionShape();
+ ~CollisionShape();
+};
+
+#endif // BODY_VOLUME_H