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Diffstat (limited to 'scene/3d/collision_shape.cpp')
-rw-r--r--scene/3d/collision_shape.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 2aa6a95718..4d4ed30d03 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -50,9 +50,8 @@ void CollisionShape::make_convex_from_brothers() {
for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
- if (n->cast_to<MeshInstance>()) {
+ if (MeshInstance *mi = Object::cast_to<MeshInstance>(n)) {
- MeshInstance *mi = n->cast_to<MeshInstance>();
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
@@ -68,7 +67,7 @@ void CollisionShape::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
- parent = get_parent()->cast_to<CollisionObject>();
+ parent = Object::cast_to<CollisionObject>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
if (shape.is_valid()) {
@@ -106,7 +105,7 @@ void CollisionShape::resource_changed(RES res) {
String CollisionShape::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject>()) {
+ if (!Object::cast_to<CollisionObject>(get_parent())) {
return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
}