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Diffstat (limited to 'scene/3d/collision_polygon_3d.h')
-rw-r--r--scene/3d/collision_polygon_3d.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index bab85b6011..750751b509 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,16 +37,17 @@
class CollisionObject3D;
class CollisionPolygon3D : public Node3D {
GDCLASS(CollisionPolygon3D, Node3D);
+ real_t margin = 0.04;
protected:
- float depth;
- AABB aabb;
+ real_t depth = 1.0;
+ AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
Vector<Point2> polygon;
- uint32_t owner_id;
- CollisionObject3D *parent;
+ uint32_t owner_id = 0;
+ CollisionObject3D *parent = nullptr;
- bool disabled;
+ bool disabled = false;
void _build_polygon();
@@ -59,8 +60,8 @@ protected:
static void _bind_methods();
public:
- void set_depth(float p_depth);
- float get_depth() const;
+ void set_depth(real_t p_depth);
+ real_t get_depth() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
@@ -70,6 +71,9 @@ public:
virtual AABB get_item_rect() const;
+ real_t get_margin() const;
+ void set_margin(real_t p_margin);
+
String get_configuration_warning() const override;
CollisionPolygon3D();