diff options
Diffstat (limited to 'scene/3d/collision_polygon_3d.h')
-rw-r--r-- | scene/3d/collision_polygon_3d.h | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index bab85b6011..750751b509 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,16 +37,17 @@ class CollisionObject3D; class CollisionPolygon3D : public Node3D { GDCLASS(CollisionPolygon3D, Node3D); + real_t margin = 0.04; protected: - float depth; - AABB aabb; + real_t depth = 1.0; + AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); Vector<Point2> polygon; - uint32_t owner_id; - CollisionObject3D *parent; + uint32_t owner_id = 0; + CollisionObject3D *parent = nullptr; - bool disabled; + bool disabled = false; void _build_polygon(); @@ -59,8 +60,8 @@ protected: static void _bind_methods(); public: - void set_depth(float p_depth); - float get_depth() const; + void set_depth(real_t p_depth); + real_t get_depth() const; void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; @@ -70,6 +71,9 @@ public: virtual AABB get_item_rect() const; + real_t get_margin() const; + void set_margin(real_t p_margin); + String get_configuration_warning() const override; CollisionPolygon3D(); |