diff options
Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 982205137b..e2d11c740a 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -31,22 +31,25 @@ #include "collision_polygon_3d.h" #include "collision_object_3d.h" +#include "core/math/geometry_2d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" void CollisionPolygon3D::_build_polygon() { - - if (!parent) + if (!parent) { return; + } parent->shape_owner_clear_shapes(owner_id); - if (polygon.size() == 0) + if (polygon.size() == 0) { return; + } - Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon); - if (decomp.size() == 0) + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); + if (decomp.size() == 0) { return; + } //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them @@ -60,7 +63,6 @@ void CollisionPolygon3D::_build_polygon() { Vector3 *w = cp.ptrw(); int idx = 0; for (int j = 0; j < cs; j++) { - Vector2 d = decomp[i][j]; w[idx++] = Vector3(d.x, d.y, depth * 0.5); w[idx++] = Vector3(d.x, d.y, -depth * 0.5); @@ -74,17 +76,15 @@ void CollisionPolygon3D::_build_polygon() { } void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { - parent->shape_owner_set_transform(owner_id, get_transform()); - if (p_xform_only) + if (p_xform_only) { return; + } parent->shape_owner_set_disabled(owner_id, disabled); } void CollisionPolygon3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_PARENTED: { parent = Object::cast_to<CollisionObject3D>(get_parent()); if (parent) { @@ -94,14 +94,12 @@ void CollisionPolygon3D::_notification(int p_what) { } } break; case NOTIFICATION_ENTER_TREE: { - if (parent) { _update_in_shape_owner(); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { - if (parent) { _update_in_shape_owner(true); } @@ -112,13 +110,12 @@ void CollisionPolygon3D::_notification(int p_what) { parent->remove_shape_owner(owner_id); } owner_id = 0; - parent = NULL; + parent = nullptr; } break; } } void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { - polygon = p_polygon; if (parent) { _build_polygon(); @@ -128,24 +125,20 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { } Vector<Point2> CollisionPolygon3D::get_polygon() const { - return polygon; } AABB CollisionPolygon3D::get_item_rect() const { - return aabb; } void CollisionPolygon3D::set_depth(float p_depth) { - depth = p_depth; _build_polygon(); update_gizmo(); } float CollisionPolygon3D::get_depth() const { - return depth; } @@ -163,7 +156,6 @@ bool CollisionPolygon3D::is_disabled() const { } String CollisionPolygon3D::get_configuration_warning() const { - if (!Object::cast_to<CollisionObject3D>(get_parent())) { return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); } @@ -178,8 +170,8 @@ String CollisionPolygon3D::get_configuration_warning() const { bool CollisionPolygon3D::_is_editable_3d_polygon() const { return true; } -void CollisionPolygon3D::_bind_methods() { +void CollisionPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth); @@ -197,11 +189,10 @@ void CollisionPolygon3D::_bind_methods() { } CollisionPolygon3D::CollisionPolygon3D() { - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); depth = 1.0; set_notify_local_transform(true); - parent = NULL; + parent = nullptr; owner_id = 0; disabled = false; } |