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diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
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+/*************************************************************************/
+/* collision_polygon_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "collision_polygon_3d.h"
+
+#include "collision_object_3d.h"
+#include "core/math/geometry_2d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
+
+void CollisionPolygon3D::_build_polygon() {
+ if (!parent) {
+ return;
+ }
+
+ parent->shape_owner_clear_shapes(owner_id);
+
+ if (polygon.size() == 0) {
+ return;
+ }
+
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
+ if (decomp.size() == 0) {
+ return;
+ }
+
+ //here comes the sun, lalalala
+ //decompose concave into multiple convex polygons and add them
+
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D);
+ Vector<Vector3> cp;
+ int cs = decomp[i].size();
+ cp.resize(cs * 2);
+ {
+ Vector3 *w = cp.ptrw();
+ int idx = 0;
+ for (int j = 0; j < cs; j++) {
+ Vector2 d = decomp[i][j];
+ w[idx++] = Vector3(d.x, d.y, depth * 0.5);
+ w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
+ }
+ }
+
+ convex->set_points(cp);
+ parent->shape_owner_add_shape(owner_id, convex);
+ parent->shape_owner_set_disabled(owner_id, disabled);
+ }
+}
+
+void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
+ parent->shape_owner_set_transform(owner_id, get_transform());
+ if (p_xform_only) {
+ return;
+ }
+ parent->shape_owner_set_disabled(owner_id, disabled);
+}
+
+void CollisionPolygon3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_PARENTED: {
+ parent = Object::cast_to<CollisionObject3D>(get_parent());
+ if (parent) {
+ owner_id = parent->create_shape_owner(this);
+ _build_polygon();
+ _update_in_shape_owner();
+ }
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ if (parent) {
+ _update_in_shape_owner();
+ }
+
+ } break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (parent) {
+ _update_in_shape_owner(true);
+ }
+
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ if (parent) {
+ parent->remove_shape_owner(owner_id);
+ }
+ owner_id = 0;
+ parent = nullptr;
+ } break;
+ }
+}
+
+void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
+ polygon = p_polygon;
+ if (parent) {
+ _build_polygon();
+ }
+ update_configuration_warning();
+ update_gizmo();
+}
+
+Vector<Point2> CollisionPolygon3D::get_polygon() const {
+ return polygon;
+}
+
+AABB CollisionPolygon3D::get_item_rect() const {
+ return aabb;
+}
+
+void CollisionPolygon3D::set_depth(float p_depth) {
+ depth = p_depth;
+ _build_polygon();
+ update_gizmo();
+}
+
+float CollisionPolygon3D::get_depth() const {
+ return depth;
+}
+
+void CollisionPolygon3D::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ update_gizmo();
+
+ if (parent) {
+ parent->shape_owner_set_disabled(owner_id, p_disabled);
+ }
+}
+
+bool CollisionPolygon3D::is_disabled() const {
+ return disabled;
+}
+
+String CollisionPolygon3D::get_configuration_warning() const {
+ if (!Object::cast_to<CollisionObject3D>(get_parent())) {
+ return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
+ }
+
+ if (polygon.empty()) {
+ return TTR("An empty CollisionPolygon3D has no effect on collision.");
+ }
+
+ return String();
+}
+
+bool CollisionPolygon3D::_is_editable_3d_polygon() const {
+ return true;
+}
+
+void CollisionPolygon3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth);
+
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon3D::get_polygon);
+
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled);
+
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+}
+
+CollisionPolygon3D::CollisionPolygon3D() {
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ depth = 1.0;
+ set_notify_local_transform(true);
+ parent = nullptr;
+ owner_id = 0;
+ disabled = false;
+}