diff options
Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp new file mode 100644 index 0000000000..66bd903eeb --- /dev/null +++ b/scene/3d/collision_polygon_3d.cpp @@ -0,0 +1,207 @@ +/*************************************************************************/ +/* collision_polygon_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "collision_polygon_3d.h" + +#include "collision_object_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" + +void CollisionPolygon3D::_build_polygon() { + + if (!parent) + return; + + parent->shape_owner_clear_shapes(owner_id); + + if (polygon.size() == 0) + return; + + Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon); + if (decomp.size() == 0) + return; + + //here comes the sun, lalalala + //decompose concave into multiple convex polygons and add them + + for (int i = 0; i < decomp.size(); i++) { + Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D); + Vector<Vector3> cp; + int cs = decomp[i].size(); + cp.resize(cs * 2); + { + Vector3 *w = cp.ptrw(); + int idx = 0; + for (int j = 0; j < cs; j++) { + + Vector2 d = decomp[i][j]; + w[idx++] = Vector3(d.x, d.y, depth * 0.5); + w[idx++] = Vector3(d.x, d.y, -depth * 0.5); + } + } + + convex->set_points(cp); + parent->shape_owner_add_shape(owner_id, convex); + parent->shape_owner_set_disabled(owner_id, disabled); + } +} + +void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { + + parent->shape_owner_set_transform(owner_id, get_transform()); + if (p_xform_only) + return; + parent->shape_owner_set_disabled(owner_id, disabled); +} + +void CollisionPolygon3D::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_PARENTED: { + parent = Object::cast_to<CollisionObject3D>(get_parent()); + if (parent) { + owner_id = parent->create_shape_owner(this); + _build_polygon(); + _update_in_shape_owner(); + } + } break; + case NOTIFICATION_ENTER_TREE: { + + if (parent) { + _update_in_shape_owner(); + } + + } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + + if (parent) { + _update_in_shape_owner(true); + } + + } break; + case NOTIFICATION_UNPARENTED: { + if (parent) { + parent->remove_shape_owner(owner_id); + } + owner_id = 0; + parent = nullptr; + } break; + } +} + +void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { + + polygon = p_polygon; + if (parent) { + _build_polygon(); + } + update_configuration_warning(); + update_gizmo(); +} + +Vector<Point2> CollisionPolygon3D::get_polygon() const { + + return polygon; +} + +AABB CollisionPolygon3D::get_item_rect() const { + + return aabb; +} + +void CollisionPolygon3D::set_depth(float p_depth) { + + depth = p_depth; + _build_polygon(); + update_gizmo(); +} + +float CollisionPolygon3D::get_depth() const { + + return depth; +} + +void CollisionPolygon3D::set_disabled(bool p_disabled) { + disabled = p_disabled; + update_gizmo(); + + if (parent) { + parent->shape_owner_set_disabled(owner_id, p_disabled); + } +} + +bool CollisionPolygon3D::is_disabled() const { + return disabled; +} + +String CollisionPolygon3D::get_configuration_warning() const { + + if (!Object::cast_to<CollisionObject3D>(get_parent())) { + return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); + } + + if (polygon.empty()) { + return TTR("An empty CollisionPolygon3D has no effect on collision."); + } + + return String(); +} + +bool CollisionPolygon3D::_is_editable_3d_polygon() const { + return true; +} +void CollisionPolygon3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth); + ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth); + + ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon3D::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon3D::get_polygon); + + ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled); + + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); +} + +CollisionPolygon3D::CollisionPolygon3D() { + + aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + depth = 1.0; + set_notify_local_transform(true); + parent = nullptr; + owner_id = 0; + disabled = false; +} |